oc_adventure

Show off work in progress maps.
Axel_m3sh
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Post by Axel_m3sh »

Makrontt le nécron wrote:There's a problem with the combine soldier skin you included (it was already in the previous version) : the alpha channel of the base texture is fully white, it means instead of having only the eyes self-illuminated, the full texture is at 100% illumination at all time. Either fix that alpha channel or just remove $selfillum from the vmt.

P.S. : looks much better
Now that one I never saw... which combine skin was it? I know I have 3 different types of skins.
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Makrontt le nécron
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Post by Makrontt le nécron »

It was the redjell_soldier
I'm back baby!
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Post by Axel_m3sh »

Yes, it's now fixed, thank you Makrontt
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Post by Axel_m3sh »

NEW and fully working without that crash-on-load bug -_- stupid bugger got on my nerves.

DL:
http://www.mediafire.com/?znyd5jnucm4

Alt DL: http://files.filefront.com/oc+adventure ... einfo.html

I have no screenies for this one :( it was mostly fixes anyways :V
killkill85
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Post by killkill85 »

2 things
1.AAAAAAWWWWWSSSSOOOOMMMMMEEEEE map but the g36 crotch blaster kinda screws it up,can u replace it with another css weap?
2.HOW THE BLOODY FREAKING HELL DID U GET SKINS TO WORK?!??!?!?!??!?I INSTALLED THEM EXCACTLY LIKE A NORMAL SKIN FOR EVERY OTHER SOURCE GAME BUT IT DOSNT WORK!!!!!!!!!!!!!PLZ HELP!!!!!send me a pm plz also lol at the SCAA or w/e post lol my map is higher than u LOL im too lazy to put a quote :roll: [/quote]
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Post by Axel_m3sh »

killkill85 wrote:2 things
1.AAAAAAWWWWWSSSSOOOOMMMMMEEEEE map but the g36 crotch blaster kinda screws it up,can u replace it with another css weap?
2.HOW THE BLOODY FREAKING HELL DID U GET SKINS TO WORK?!??!?!?!??!?I INSTALLED THEM EXCACTLY LIKE A NORMAL SKIN FOR EVERY OTHER SOURCE GAME BUT IT DOSNT WORK!!!!!!!!!!!!!PLZ HELP!!!!!send me a pm plz also lol at the SCAA or w/e post lol my map is higher than u LOL im too lazy to put a quote :roll:
1) I'd wish someone would fix the world model being held between the legs lol, but other then that any suggestions for a weapon? no huge assault rifles or snipers or w/e

2) Hexxed em
killkill85
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Post by killkill85 »

im not a skinner,mapper or anythinger(lol)so i dunno how to hex but dosnt hexing them make them non replacements or something?
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Post by Axel_m3sh »

killkill85 wrote:im not a skinner,mapper or anythinger(lol)so i dunno how to hex but dosnt hexing them make them non replacements or something?
Pretty much makes them their own model soo yea

another example of hexing is the player model packs Sonic makes in the Model Release section.
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Post by Axel_m3sh »

B10 is now out, I'll get screenies at some point lol

fixed few things, decreased npc spam for lower end comps(lol), stuff...

DL: http://files.filefront.com/oc+adventure ... einfo.html
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Post by fug4life »

^Good Job!!!
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Post by Shana »

Hgrunts still shot through the floor/walls, i will avoid playing this map untill its fixed/removed beause its super annoying.
Last edited by Shana on Sat Jun 20, 2009 10:27 pm, edited 2 times in total.
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Post by destiny »

sure took a while for someone to post that problem.
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Post by Axel_m3sh »

Really? I wonder what's causing that problem. I'll try some other npcs and see if it does the same.

Edit: never noticed till now, thanks for pointing that out!

Edit2: Fixed wallhacks, apparently they spawned underground O_o What next, flying crabs? I hope not.....

Anything else that needs to be modified/fixed? If not I might as well upload this and put it in Map Release(maybe).
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Post by JerC »

destiny wrote:sure took a while for someone to post that problem.
Is it that funny?
And axel,its probably the walls,but like other says,it may be NPCs too.
Please don't take my posts before 2013 too seriously. It will be better for both you and I :c
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Post by Axel_m3sh »

There's no problem with the walls, but it turned out they were spawning in an empty space underground and shooting through the displacements. I managed to fix that though by giving them spawnpoints rather then spawn in a radius on the npc_maker.
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