Show off work in progress maps.
Svanrog
Combine Rebel
Posts: 1319 Joined: Tue Jul 25, 2006 9:17 pm
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by Svanrog » Sat Aug 05, 2006 10:35 pm
Well, a little better every time. Still all the pillars look pretty boxy... maybe you need to redesign them. It would increase the look of your map VERY much I think.
Vasili
npc_helicopter
Posts: 901 Joined: Wed Aug 02, 2006 8:22 pm
Location: England
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by Vasili » Mon Aug 07, 2006 7:45 pm
The fox
Respected Member
Posts: 263 Joined: Tue Jul 25, 2006 7:53 pm
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by The fox » Mon Aug 07, 2006 8:09 pm
Some re-texturing has been applied to that version. Seeing as how its quite old by now some new things have been added specially the surface. Altho this will be kept a secret AKA i wont post any screenshots of it until the next patch is out which will contain the updated map.
[JSC][GU]PREDATOR
Obsidian Premium
Posts: 1624 Joined: Mon May 29, 2006 12:06 pm
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by [JSC][GU]PREDATOR » Mon Aug 07, 2006 8:10 pm
I never did understand why when you get up the second elevator you just randomly explode and the elevator gets jammed
The fox
Respected Member
Posts: 263 Joined: Tue Jul 25, 2006 7:53 pm
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by The fox » Mon Aug 07, 2006 8:12 pm
Its to indicate that the second shortcut is open. It will now instead of stopping it will go up then stop and a text will say that shortcut 2 is open.
Scrap
npc_strider
Posts: 614 Joined: Mon Jul 24, 2006 1:13 am
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by Scrap » Mon Aug 07, 2006 8:19 pm
The fox
Respected Member
Posts: 263 Joined: Tue Jul 25, 2006 7:53 pm
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by The fox » Mon Aug 07, 2006 8:28 pm
Truely but they are just small texture errors in a area you will spend less than 5 minutes in.
Lark
npc_advisor
Posts: 1077 Joined: Sat Jun 10, 2006 3:21 am
Location: Termina
Contact:
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by Lark » Mon Aug 07, 2006 9:29 pm
The fox wrote: Truely but they are just small texture errors in a area you will spend less than 5 minutes in.
lazy!