broken escape part 2

Show off work in progress maps.
Nikita
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Post by Nikita »

looking good
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Shana
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Post by Shana »

fug4life wrote:Any chance you could let me get my hands on the katana model, is it yellowlak's? :D
No, Rikku2000 made it.
http://rikku2000.ri.funpic.de/database/ ... /file8.rar
fug4life
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Post by fug4life »

Cheers!
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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Shana
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Post by Shana »

So im finally able to use ep2 content, i replaced the cliff textures and the skybox, all of the custom models arent showing up, thats why the bus is missing on these screens.

Image

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(^Dont worry, thats just a placeholder for the real portal^)

Image
Last edited by Shana on Mon Feb 23, 2009 7:31 am, edited 1 time in total.
sgae
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Post by sgae »

wow! nice!

add trees :D and stuff xD
fug4life
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Post by fug4life »

Look of the last pic has really changed and that section really looks like it's coming together nicely.

Also the hill remind me of my trip to Iceland. :D
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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nanashi Rei
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Post by nanashi Rei »

Quality brought to its perfection. Simple said...
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Shana
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Post by Shana »

I worked a lot on the map the last weeks and made lot of progress, the topside part is completely playable and the underground part is like 60% done and 40% layout stage (blocky dev textured rooms), i maybe have to split the map into 2, because im getting very close to 3 limits:

Code: Select all

brushes               6202/8192        74424/98304    (75.7%) 
brushsides           52215/65536      417720/524288   (79.7%) 
entdata               [variable]      482327/393216   (122.7%) VERY FULL!
w/e, here are some screenshots:
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Progress on that map is getting fast now, but i dont know if its fast enough to make it into 1.3
Last edited by Shana on Tue Feb 19, 2008 1:45 am, edited 1 time in total.
skidz
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Post by skidz »

Looks great :thumbup:
Huge changes from the previous screenshots.
fstick
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Post by fstick »

Oh boy. Looks like it may lag unless it's really super-well optimized.
DaMaN
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Post by DaMaN »

Woah, awesome map! Love the exploded citadel in the distance!
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
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Tysn
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Post by Tysn »

Looking good. :thumbup: Might wanna play around with the cliff displacements though, they're a bit too smooth and even.
Image
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Shana
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Post by Shana »

Tysn wrote:Looking good. :thumbup: Might wanna play around with the cliff displacements though, they're a bit too smooth and even.
Yes, i really got to make them less smooth, im not so good with displacements yet, but i try my best :D

And dont worry about the performance, it will be optimized as much as possible, even with vis on fast and only 20% optimizing i have done yet its still at playable fps, so it should run very good once i optimized it full and with full vis.
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ViralHatred
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Post by ViralHatred »

For compilcated brushes why not make them func illusionary and add a player clip instead?
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Post by fug4life »

Finally wip thread for broken 2 getting some love.

Pics look great! What took you so long, just kidding...
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
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