Page 5 of 8

Posted: Sun Sep 30, 2007 8:18 pm
by Nikita
looking good

Posted: Mon Oct 01, 2007 3:54 am
by Shana
fug4life wrote:Any chance you could let me get my hands on the katana model, is it yellowlak's? :D
No, Rikku2000 made it.
http://rikku2000.ri.funpic.de/database/ ... /file8.rar

Posted: Mon Oct 01, 2007 9:20 am
by fug4life
Cheers!

Posted: Thu Nov 08, 2007 2:07 pm
by Shana
So im finally able to use ep2 content, i replaced the cliff textures and the skybox, all of the custom models arent showing up, thats why the bus is missing on these screens.

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(^Dont worry, thats just a placeholder for the real portal^)

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Posted: Thu Nov 08, 2007 2:39 pm
by sgae
wow! nice!

add trees :D and stuff xD

Posted: Fri Nov 09, 2007 12:04 am
by fug4life
Look of the last pic has really changed and that section really looks like it's coming together nicely.

Also the hill remind me of my trip to Iceland. :D

Posted: Sun Nov 25, 2007 4:26 am
by nanashi Rei
Quality brought to its perfection. Simple said...

Posted: Wed Feb 13, 2008 12:02 am
by Shana
I worked a lot on the map the last weeks and made lot of progress, the topside part is completely playable and the underground part is like 60% done and 40% layout stage (blocky dev textured rooms), i maybe have to split the map into 2, because im getting very close to 3 limits:

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brushes               6202/8192        74424/98304    (75.7%) 
brushsides           52215/65536      417720/524288   (79.7%) 
entdata               [variable]      482327/393216   (122.7%) VERY FULL!
w/e, here are some screenshots:
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Progress on that map is getting fast now, but i dont know if its fast enough to make it into 1.3

Posted: Wed Feb 13, 2008 2:57 am
by skidz
Looks great :thumbup:
Huge changes from the previous screenshots.

Posted: Wed Feb 13, 2008 5:46 am
by fstick
Oh boy. Looks like it may lag unless it's really super-well optimized.

Posted: Wed Feb 13, 2008 6:40 am
by DaMaN
Woah, awesome map! Love the exploded citadel in the distance!

Posted: Wed Feb 13, 2008 8:42 am
by Tysn
Looking good. :thumbup: Might wanna play around with the cliff displacements though, they're a bit too smooth and even.

Posted: Wed Feb 13, 2008 1:24 pm
by Shana
Tysn wrote:Looking good. :thumbup: Might wanna play around with the cliff displacements though, they're a bit too smooth and even.
Yes, i really got to make them less smooth, im not so good with displacements yet, but i try my best :D

And dont worry about the performance, it will be optimized as much as possible, even with vis on fast and only 20% optimizing i have done yet its still at playable fps, so it should run very good once i optimized it full and with full vis.

Posted: Wed Feb 13, 2008 2:40 pm
by ViralHatred
For compilcated brushes why not make them func illusionary and add a player clip instead?

Posted: Thu Feb 14, 2008 10:13 am
by fug4life
Finally wip thread for broken 2 getting some love.

Pics look great! What took you so long, just kidding...