【Released】Nacht Der Untoten

Show off work in progress maps.
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Plasma HeadCrabD
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Re: zombie survival map(oc_nacht_der_untoten)

Post by Plasma HeadCrabD »

DisConnected wrote:Wait, I just realized something. What would antlions be doing in a zombie map?
em..i want make hellhounds.so.you know that :)
here is hellhound pic:
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Current Projects:
oc_Maestro Fénix_HeadCrabD_Nz(just for boring)
oc_der_riese(don't even think about it.)
oc_nacht_der_untoten (work again!)
(also,you can see some pics about this map on my moddb blog.)
http://www.moddb.com/members/headcrabd
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Re: zombie survival map(oc_nacht_der_untoten)

Post by destiny »

seen those dogs in trailers but didnt play against them in zombie maps.
seeing they got all 4 legs i bet there faster then normal ones.
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Re: zombie survival map(oc_nacht_der_untoten)

Post by MaestraFénix »

Plasma HeadCrabD wrote:
DisConnected wrote:Wait, I just realized something. What would antlions be doing in a zombie map?
em..i want make hellhounds.so.you know that :)
here is hellhound pic:
Image
Maybe using custom model and animations for the fast zombie? (i dont know how it work in COD, i'll look it later).

The antlions and rest had been rejected long time ago.
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Re: zombie survival map(oc_nacht_der_untoten)

Post by DisConnected »

Maestro Fénix wrote:
Plasma HeadCrabD wrote:
DisConnected wrote:Wait, I just realized something. What would antlions be doing in a zombie map?
em..i want make hellhounds.so.you know that :)
here is hellhound pic:
Image
Maybe using custom model and animations for the fast zombie? (i dont know how it work in COD, i'll look it later).

The antlions and rest had been rejected long time ago.
Well then the OP should update the thread.
Oh, don't be such a baby. Episode 3 will come out.

*Turns to Archimedes*

No it won't.
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Plasma HeadCrabD
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Re: zombie survival map(oc_nacht_der_untoten)

Post by Plasma HeadCrabD »

:P okay guys i need some progross:
Easter Eggs:11 secrets and 1 main music<<115>>
Random weapon box:done
Electro-Shock Defenses: 95%
Power Switch: done
Secret areas: 0%
Barricade system: 0%
Energy weapons: 0% (can't make until 1.36 came out)
P.D : now i need some beta testers for this map.if you want to help me to test this map pls get a post under this post
P.D.D : to some reason, one of the sound doesn't work.that sound is verrrrrry important for this map.so someone can help me fix this problem?
P.S:need some suggestions like point system and where is zombie spawn
i need some suggestions for the secret areas. the suggestions must have story about nazizombie

at last i'd say i'll pack all the textures and models into my map.so,you can play this map without ep1-2 and dods
Current Projects:
oc_Maestro Fénix_HeadCrabD_Nz(just for boring)
oc_der_riese(don't even think about it.)
oc_nacht_der_untoten (work again!)
(also,you can see some pics about this map on my moddb blog.)
http://www.moddb.com/members/headcrabd
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Re: zombie survival map(oc_nacht_der_untoten)

Post by DisConnected »

No secret areas. They're cliche'd and often times just stupid. Why should one player have a heavy machine gun while everyone else has a crowbar just because he knows a section of wall to break or which invisible buttons to press (*cough* evildead *cough*)? The best "secret" area is just something like an easy to see shed which has a breakable door with 200 hp or something. That hides a different weapon. One that everyone can easily access.
Oh, don't be such a baby. Episode 3 will come out.

*Turns to Archimedes*

No it won't.
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Re: zombie survival map(oc_nacht_der_untoten)

Post by MaestraFénix »

DisConnected wrote:No secret areas. They're cliche'd and often times just stupid. Why should one player have a heavy machine gun while everyone else has a crowbar just because he knows a section of wall to break or which invisible buttons to press (*cough* evildead *cough*)? The best "secret" area is just something like an easy to see shed which has a breakable door with 200 hp or something. That hides a different weapon. One that everyone can easily access.
A secret area doesnt implies a secret weapon. Normally is used for put a image where the creator puts all the credits and thanks of the map.

Also, looks like that with the recover of the forums my post got lost, so i´ll say it again: I want test it.
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Re: zombie survival map(oc_nacht_der_untoten)

Post by Plasma HeadCrabD »

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Current Projects:
oc_Maestro Fénix_HeadCrabD_Nz(just for boring)
oc_der_riese(don't even think about it.)
oc_nacht_der_untoten (work again!)
(also,you can see some pics about this map on my moddb blog.)
http://www.moddb.com/members/headcrabd
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Re: zombie survival map(oc_nacht_der_untoten)

Post by MaestraFénix »

[BBvideo 425,350][/BBvideo]

ITS...EPIC! :rockon:
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Re: zombie survival map(oc_nacht_der_untoten)

Post by LivingWithGames »

Maestro Fénix wrote:[BBvideo 425,350][/BBvideo]

ITS...EPIC! :rockon:
I knew it you put that video.
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Re: zombie survival map(oc_nacht_der_untoten)

Post by destiny »

i want to help test it if possible.
also nice guns they look good.
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Re: zombie survival map(oc_nacht_der_untoten)

Post by Baddtraxx »

APPROVED! :rockon:
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Re: zombie survival map(oc_nacht_der_untoten)

Post by Axel_m3sh »

Tester right here, I'll help with mapping probs/ent work if you have any :)

so what sounds need fixing?
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Re: zombie survival map(oc_nacht_der_untoten)

Post by Plasma HeadCrabD »

Axel_m3sh wrote:Tester right here, I'll help with mapping probs/ent work if you have any :)

so what sounds need fixing?
it's a ambient sound.
Current Projects:
oc_Maestro Fénix_HeadCrabD_Nz(just for boring)
oc_der_riese(don't even think about it.)
oc_nacht_der_untoten (work again!)
(also,you can see some pics about this map on my moddb blog.)
http://www.moddb.com/members/headcrabd
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Re: zombie survival map(oc_nacht_der_untoten)

Post by Axel_m3sh »

Plasma HeadCrabD wrote:it's a ambient sound.
Ok that's nice.....

now what's really the problem? lol :P just a simple "ambient sound" won't help, add me on steam and I might be able to give additional help.
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