cnc_onslaught (Now Accepting beta testers, PM me)
-
- npc_hovering_assassin
- Posts: 298
- Joined: Thu Apr 15, 2010 3:46 am
- Location: Las Vegas, Nevada
Re: cnc_onslaught
I think he was overexagerating.destiny wrote:i havent.
Oh, don't be such a baby. Episode 3 will come out.
*Turns to Archimedes*
No it won't.
*Turns to Archimedes*
No it won't.
Re: cnc_onslaught
Now the reason I stopped waiting was one of two things.
1. I want to finish it
2. I have another, more epic map partially put together (it was an experiment i did a few weeks back) exercising all of the new, awesome techiques and skills I have developed and sharpened while making this map. As well as photoshoping my own decals and textures. The game play is an expansion on the kind of gameplay that oc_kake (the starwars rail-shooter one) provides, think kake meets Guns of Icarus.
It was totally both a let down to you guys and the people who both like and want to play this map, as well and EXTREMELY unprofessional as a mapper to leave this map unfinished for so long, even after all major problems have been assested, and either worked around, fixed, or improved. I beg for forgiveness from you guys I feel pretty shitty and unprofessional about this. Work will recommence tonight after work.
1. I want to finish it
2. I have another, more epic map partially put together (it was an experiment i did a few weeks back) exercising all of the new, awesome techiques and skills I have developed and sharpened while making this map. As well as photoshoping my own decals and textures. The game play is an expansion on the kind of gameplay that oc_kake (the starwars rail-shooter one) provides, think kake meets Guns of Icarus.
It was totally both a let down to you guys and the people who both like and want to play this map, as well and EXTREMELY unprofessional as a mapper to leave this map unfinished for so long, even after all major problems have been assested, and either worked around, fixed, or improved. I beg for forgiveness from you guys I feel pretty shitty and unprofessional about this. Work will recommence tonight after work.
Re: cnc_onslaught
This is fraking awesome! Oh, yeah 1st wave is done after 3 hours of trying to get assault to work and just giving up and sticking with path_corner in the center of map. They travel in a line which is also kinda lame but I'll just spread them out. Anyone know how to force the NPC to keep going for the path_corner after stopping to kill something?
Re: cnc_onslaught
Ok, so I'm trying to come up with new more creative ways to make the players life miserable.
Here is the current order of things:
suggestions? Ideas?
Here is the current order of things:
Code: Select all
Start ready time - 15 min
Antlions and Zombies - 5 min
rest - 5 min
Antlions and Zombies all out - 7 min
Break - 7 min
Combine - 6 min
rest - 5
Combine all out - 8
Break - 7 min
Xen (All hl1 incl) - 7 min
Rest - 5 min
Xen all out - 9
Humans (hgrunt, rebels etc) - 8 min
Rest - 7 min
Humans all - 10 min
Humanoid (Combine, striders, humans, etc.) - 9 min
Rest - 7
Humanoid all out - 11 min
BIG REST - 15
Everything but the kitchen sink -20
Total runtime 173 / 2.9 hours
-
- Team Member
- Posts: 2471
- Joined: Mon May 10, 2010 11:50 am
- Location: Spain
- Contact:
Re: cnc_onslaught (Now Accepting beta testers, PM me)
2 hours of a survival map!? This is not GT5, Angry.
Also why antlions and zombies? Is a C&C map. Enemy must be another humans.
Also, i know that will be complex and i don´t know if is possible, but i suggest the typical 10/12 round waves, and in the last one, make appear the enemy base, where the enemys don´t stop coming. So, for win the map, you must destroy their base.
Now about the enemys, well, i think that can be make rocket launchers, jeeps and tanks using Hammer entities attached to some npc.
Also why antlions and zombies? Is a C&C map. Enemy must be another humans.
Also, i know that will be complex and i don´t know if is possible, but i suggest the typical 10/12 round waves, and in the last one, make appear the enemy base, where the enemys don´t stop coming. So, for win the map, you must destroy their base.
Now about the enemys, well, i think that can be make rocket launchers, jeeps and tanks using Hammer entities attached to some npc.
Re: cnc_onslaught (Now Accepting beta testers, PM me)
I'll see what I can do about shorting it by just under 1.7 hours. As for the npcs they will have CNC themed names I want a good variety of npcs here. Although I would like to do vehicles, such a feat would be overly buggy and not fit into the game play as they are composed of FAR too many ents to put on an point template. I Already made 2 player jeeps. Although I could just have them there without purchase that would not fit.
Unless ofcourse the new oc triples the amount of listable ents.
Unless ofcourse the new oc triples the amount of listable ents.
-
- Team Member
- Posts: 2471
- Joined: Mon May 10, 2010 11:50 am
- Location: Spain
- Contact:
Re: cnc_onslaught (Now Accepting beta testers, PM me)
Maestro Fénix see:Angry wrote:
"Hardcore"
thinks:
"looks like the enemy"
*put on sunglasses*
"have stealth tanks at wave one"
*YEEEAAAHH*
Re: cnc_onslaught (Now Accepting beta testers, PM me)
God damn, about fraking time I finished this shit. Biggest embarrassment ever. It's done....
- destiny
- Obsidian Premium
- Posts: 1906
- Joined: Thu Feb 19, 2009 12:33 pm
- Location: i forgot like always.
- Contact:
Re: cnc_onslaught (Now Accepting beta testers, PM me)
so your saying its fully working?
-
- Team Member
- Posts: 2471
- Joined: Mon May 10, 2010 11:50 am
- Location: Spain
- Contact:
Re: cnc_onslaught (Now Accepting beta testers, PM me)
I found models of Buildings from NOD and GDI. I don´t know how many polys have (probably a lot), but maybe can be useful. If are inside the limits, you will replace the brushed buildings for this?





^if not have a lot of polys, maybe i can make a remplacement for the jeep.
And well, there´re a lot of more.
^if not have a lot of polys, maybe i can make a remplacement for the jeep.
And well, there´re a lot of more.
Re: cnc_onslaught (Now Accepting beta testers, PM me)
isnt that sketchup? o.O
sketchup is not the best or?
sketchup is not the best or?


-
- npc_combine_elite
- Posts: 469
- Joined: Wed Nov 05, 2008 5:52 am
- Location: lolwut L0C4tI0n?
- Contact:
Re: cnc_onslaught (Now Accepting beta testers, PM me)
Yes it's sketchup, you can actually import sketchup files to mdls but I find them very unoptimized and clunky to work with. If aynthing, it's the poor & lazy man's modeling tool 

Re: cnc_onslaught (Now Accepting beta testers, PM me)
Agree'd, first off, I tried getting models, with lack of resources it stalled this map A YEAR. frak that, you wanna port them for me? Fine. Otherwise, no.Axel_m3sh wrote:Yes it's sketchup, you can actually import sketchup files to mdls but I find them very unoptimized and clunky to work with. If anything, it's the poor & lazy man's modeling tool
Speaking of models, I contacted darkkanex about using his Tib harvester model. He gave me a heads up that it was UV'd and skinned, the skinner finally contacted me. As an ex-empires dev I have connections with their rigger who is an esteemed friend of mine.
