oc_osprey

Show off work in progress maps.
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Should the map be in "Night Time" or "Day Time"?

Day Time
28
68%
Night Time
13
32%
 
Total votes: 41

skidz
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Post by skidz »

tundra_cool wrote:
Maxunit wrote:I know now that Romka made this model xD.

I will ask him for permission first, then I will include it, if I am allowed to.
No, no. He really did say that.
Romka™ says:
tell them that they fail on quality when they use it!
Romka is making fun of his own model?

And for the droping of troops I would just have the drop ship come in and drop them off :lol:
Or you could have the old osprey rappel some down.
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Lark
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Post by Lark »

skidz wrote:
tundra_cool wrote:
Maxunit wrote:I know now that Romka made this model xD.

I will ask him for permission first, then I will include it, if I am allowed to.
No, no. He really did say that.
Romka™ says:
tell them that they fail on quality when they use it!
Romka is making fun of his own model?

And for the droping of troops I would just have the drop ship come in and drop them off :lol:
Or you could have the old osprey rappel some down.
romka can becuse he is makeing a BETTER ONE.(look in the wip of the hit fourms)
Maxunit
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Post by Maxunit »

I talked to romka a bit...i think, I will do it as a raw Combine-ish version...maybe I will include the Osprey Helicopter. I will start a poll about this, when the time has come :P.

I dont want to decide something without askin the community.

Anyway, the progress of the map is going well. My oldest brother just joined the mapping yesterday and had some pretty neat ideas. Except to get a osprey version, that need to be played in Coop.

PS:

New screens will follow today again during the evening(in around 2 hours or so).
Maxunit
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Post by Maxunit »

New Screenie update arrived:

Screen 1 & 2:

1:
There you see the Main Room before you activate the main button to disable the security system.

2:
After disabling the security system, something unknown is hearable and the whole building is shaking. Power goes down. The teleporter at th right will teleport you into the generator room, where you have to restart the generator

3 & 4:

Both show the Generator Room, where you have to shut down the security systems, that cause the switches to be "secured" behind Combine Forcefields. The Turrets there aren't friendly tho...more to be added in this "little" "quest".
Archanor
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Post by Archanor »

Did you make that concrete wall texture? (The one with the blue stripe)
If not, where did you find it?
Maxunit
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Post by Maxunit »

If you are interested in this texture, then please PM me. Best would be contact via MSN.

PS:

I havent made the texture, it's from another mod.
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Lark
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Post by Lark »

Maxunit wrote:If you are interested in this texture, then please PM me. Best would be contact via MSN.

PS:

I havent made the texture, it's from another mod.
ctf!
Scrap
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Post by Scrap »

gtaiiilc wrote:
Maxunit wrote:If you are interested in this texture, then please PM me. Best would be contact via MSN.

PS:

I havent made the texture, it's from another mod.
ctf!
couted thruth for?
Maxunit
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Post by Maxunit »

The texture isnt from CTF xD....Do you mean HL2 CTF with this? If yes, you are wrong.
skidz
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Post by skidz »

abit too yellow outside, make the brightness 600 and a yellowish white color.
Maxunit
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Post by Maxunit »

Hey skidz...the map has gone like "omg darkness" xD....I put in following parameters:

150 150 300 200 @ brightness option

It already turned out dark in the color selector, but the map has a really dark yellow now.
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Post by [JSC][GU]PREDATOR »

Aww cool you got the teleport thing! :lol:

memories...
Maxunit
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Post by Maxunit »

Yea i just imported it. Im going to use some more textures and sounds from hl1 ^^.
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Post by destu »

You're getting there :wink: Just light it up abit
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Post by Maxunit »

The current screens do not re-present the newest status. I have updated and changed some stuff as well.
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