
Maybe tommorrow i´ll be able to finish fixing the Central Dogma (25% of the entire map).
I don't know too much adv. entity usage but I can help with geometry and basic optimization. If you desire send me the .vmf and stuff so I can take a look and fix some stuff.Maestro Fénix wrote:After ending with the project that i was doing, i´m back to work on this.
After some hours working on it i realized that is impossible to fix the map on my own this year. There are too many stuff that needs to be modified (alignments, clips, texture alignment, nodraw, hint & skip, areaportals...), slowing the fixing.
Since the map has a BIG size (is really big on Hammer), i want to divide the work on parts with other people, so the fixing could speed up. Is so big the map, that i don´t want to change any entity yet (although some of them will have to be changed, like the npcs already being spawned on the map).
List of changes done:
Nodrawing all the unseen brush faces.
Align the brushes to the grid.
Remaking those brushes with irregular/wrong geometry.
Moved the textures to a general map texture folder.
Resizing some big textures to save on size.
Adding hint-skip and areaportals to improve the performance.
Using func_detail.
If someone want help me, i´ll send him/her the vmf and the modified file structure.
25% Fixed (fixing on this moment the corridor of the Central Dogma to the elevator).
I think that it was the largest carved object that I found during all the time I´m having with Hammer.Axel_m3sh wrote:Oh god, the before image is the infamous carve example I've seen on every tutorial site for hammer :v