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oc_Outpost

Posted: Sun Dec 17, 2006 2:08 am
by Primus7
The idea is simple, have a player stay in a small area roughly 512 by 512 in an outpost, on a hill. This outpost is being attacked by enemies from all sides, how does one defend themselves? Weapons will be given throughout the game along with bosses, bosses, and more bosses! In the future, i plan to add a underground spawning area under the small outpost with weapons and such.

So... without further explaination, i give you... OC_OUTPOST!



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Posted: Sun Dec 17, 2006 2:11 am
by Power-Mad
I naturally hate, HATE onslaught maps. They're bland and everything, but I palyed this one and htere's somehting oddly addicting to it.

Posted: Sun Dec 17, 2006 2:24 am
by Primus7
ideas for the future:

Hidden hallway unlockable by a code, goes to another small bunker/outpost around the level that holds a mannable turret (thanks powermad!)

3d skybox

ladder going up to the top of the tower with some sniping supplies


Bosses:
strider
group of fast zombies (jumping around the base would be cool :)
antlion guard and antlion swarm (kill antlion guard to stop the swarms attack)


Events:
Mortar raid (random strikes all across the map like artillery fire)
Zombie round (mass zombies!)

Posted: Sun Dec 17, 2006 2:58 am
by skidz
You could setup a mortar system where the players select a target on a minimap and fire.

Posted: Sun Dec 17, 2006 5:38 am
by Primus7
good idea! hopefully we will have that in the map

Posted: Sun Dec 17, 2006 10:16 am
by [FTA]c0m4ndo45
Erm, i aint that much on defending maps but... where the hell is the outpost (on the screenies)? i dont see any outpost...

Posted: Sun Dec 17, 2006 2:19 pm
by Primus7
lol, the cement structure with a tower coming up (weird looking tower).

It is more of a bunker, but that name was already used :(