oc_warmachine
oc_warmachine
************************************************************
Job done for now, Map is released.
Go play oc_warmachine_v1. now!
See
http://www.obsidianconflict.com/forums/ ... php?t=1581
for info and download.
************************************************************
Just wanted to show some screens of a little map I am making and some of the fun I've been having. Mapping is very new to me so I'm not trying to go too complicated (easier said than done). Hopefully It'll be playable and finished soon.
_____________________________________________________________
The story:
A constitution in chaos, a civilisation on it's knees, the conflict continues...
[Some time before]
"Losing vital signs! Condition critical! Multiple organ failure! We're losing him, dammit don't give up!
FIGHT DAMMIT! SHIT!"
"Will you concentrate! Get a hold and compose yourself, I need you on this one and so does the patient!
Administer another shot quickly! Seventy five and don't miss this time.
Dammit! Control that bleeding, I can't work with this shit all over the place."
"you're losing him!"
"No, I'm not!"
"you're losing him!"
"QUIET!!! Come on, come on..."
[Some time after]
oc_warmachine:
Intelligence gathered by the free thinking citizens, regarding the earlier construction of a secure installation
located somewhere in the depths of the city, near the ruined citadel. Has brought new light to the ongoing campaign
'whitewash'. The Removal of all evidence that relates and is traceable to the Breen empire and it's ever existence
(part of the c17 evacuation program's abandonment phase).
"O c17 rest thy tired souls, we leave thou in peace, fear not, eternal your story told'
As a result the liberated rebels were called upon once again for a search and destroy.
"Find the core of the facility and get me some answers!
I don't want to hear you melted on me, went 'n' spared those son's of bitches!"
The rebels were in good spirits and their confidence was high. What should of had been a frag, tag 'n' bag.
Quickly descended into chaos and the dawning realisation that other forces were at work had engulfed them.
Awoken a nightmare they had!
_____________________________________________________________
Can be seen here :
http://uk.pg.photos.yahoo.com/ph/fug4li ... /my_photos
or...
[/url][/list]
Job done for now, Map is released.
Go play oc_warmachine_v1. now!
See
http://www.obsidianconflict.com/forums/ ... php?t=1581
for info and download.
************************************************************
Just wanted to show some screens of a little map I am making and some of the fun I've been having. Mapping is very new to me so I'm not trying to go too complicated (easier said than done). Hopefully It'll be playable and finished soon.
_____________________________________________________________
The story:
A constitution in chaos, a civilisation on it's knees, the conflict continues...
[Some time before]
"Losing vital signs! Condition critical! Multiple organ failure! We're losing him, dammit don't give up!
FIGHT DAMMIT! SHIT!"
"Will you concentrate! Get a hold and compose yourself, I need you on this one and so does the patient!
Administer another shot quickly! Seventy five and don't miss this time.
Dammit! Control that bleeding, I can't work with this shit all over the place."
"you're losing him!"
"No, I'm not!"
"you're losing him!"
"QUIET!!! Come on, come on..."
[Some time after]
oc_warmachine:
Intelligence gathered by the free thinking citizens, regarding the earlier construction of a secure installation
located somewhere in the depths of the city, near the ruined citadel. Has brought new light to the ongoing campaign
'whitewash'. The Removal of all evidence that relates and is traceable to the Breen empire and it's ever existence
(part of the c17 evacuation program's abandonment phase).
"O c17 rest thy tired souls, we leave thou in peace, fear not, eternal your story told'
As a result the liberated rebels were called upon once again for a search and destroy.
"Find the core of the facility and get me some answers!
I don't want to hear you melted on me, went 'n' spared those son's of bitches!"
The rebels were in good spirits and their confidence was high. What should of had been a frag, tag 'n' bag.
Quickly descended into chaos and the dawning realisation that other forces were at work had engulfed them.
Awoken a nightmare they had!
_____________________________________________________________
Can be seen here :
http://uk.pg.photos.yahoo.com/ph/fug4li ... /my_photos
or...
[/url][/list]
Last edited by fug4life on Sun May 27, 2007 2:02 pm, edited 5 times in total.
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- prop_physics
- Posts: 128
- Joined: Fri Jan 05, 2007 11:34 pm
- Location: Bill Gate's bathroom
- Contact:
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- prop_physics
- Posts: 128
- Joined: Fri Jan 05, 2007 11:34 pm
- Location: Bill Gate's bathroom
- Contact:
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- Forum Furry
- Posts: 512
- Joined: Tue Aug 22, 2006 3:53 am
I'm having a little trouble with stalkers, at the moment ive got them to attack when you kill one of their squad members. so I put some houndeye's in to try and get the player to kill a stalker by mistake. then they will attack (and theres enough action in thatarea of the map thateventuallythe stalkers will become hostile). Still the laser is cool although the stalkers turn on their axis a little slow.
Also I have them behind the glass which breaks when other npcs die and they seem at the moment stuck after the glass breaks (I might try and re-design the box chamber they stand inmake it bigger not sure if they arejust stuck).
Also I have them behind the glass which breaks when other npcs die and they seem at the moment stuck after the glass breaks (I might try and re-design the box chamber they stand inmake it bigger not sure if they arejust stuck).
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- prop_physics
- Posts: 128
- Joined: Fri Jan 05, 2007 11:34 pm
- Location: Bill Gate's bathroom
- Contact:
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- Polygon
- Posts: 36
- Joined: Wed Jan 03, 2007 6:45 am
- Location: New Mexico
- Contact: