broken escape part 2
broken escape part 2
First map released!
There was no update in this thread for a long time although i made some progress on this map, so i decided to finally post some news.
The map is now split into 2 parts, topside and underground, the topside area could be considered done, its fully playable, only some visual polishing would be left, the underground base is what is slowing me down, some stuff is still in layout stage and theres almost no npc scripting done yet.
But here are some screenshots.
--experimental changes--
---Old Posts Below---
i finaly started working on part 2 of broken escape, and thats what i made today:
new schreenshots:
the skybox texture is from cs_havana and the smoke is just a test
There was no update in this thread for a long time although i made some progress on this map, so i decided to finally post some news.
The map is now split into 2 parts, topside and underground, the topside area could be considered done, its fully playable, only some visual polishing would be left, the underground base is what is slowing me down, some stuff is still in layout stage and theres almost no npc scripting done yet.
But here are some screenshots.
--experimental changes--
---Old Posts Below---
i finaly started working on part 2 of broken escape, and thats what i made today:
new schreenshots:
the skybox texture is from cs_havana and the smoke is just a test
Last edited by Shana on Thu Feb 12, 2009 8:39 pm, edited 7 times in total.
Re: broken escape part 2
OMG i love you men the the first part of broken escape is awesome i love itW0rf0x wrote:i finaly started working on part 2 of broken escape, and thats what i made today:
keep up the good work
regards
sounds good, the screen looks compiled without RADW0rf0x wrote:The lightning ambience will be late in the evening, and the sun stands very down.Fire_cube wrote:Planning a different lightning ambience ? Or still the ep1 one?
and you can see smoke, which rises into the sky where the city 17´s Citadel once stood
regards
yea, its fullbright atmsgae wrote:sounds good, the screen looks compiled without RADW0rf0x wrote:The lightning ambience will be late in the evening, and the sun stands very down.Fire_cube wrote:Planning a different lightning ambience ? Or still the ep1 one?
and you can see smoke, which rises into the sky where the city 17´s Citadel once stood
regards
yesSteve wrote:Cool.
Are you going to give any explanation of how we survived the explosion?