broken escape part 2

Show off work in progress maps.
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Shana
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broken escape part 2

Post by Shana »

First map released!



There was no update in this thread for a long time although i made some progress on this map, so i decided to finally post some news.
The map is now split into 2 parts, topside and underground, the topside area could be considered done, its fully playable, only some visual polishing would be left, the underground base is what is slowing me down, some stuff is still in layout stage and theres almost no npc scripting done yet.
But here are some screenshots.

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--experimental changes--

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---Old Posts Below---

i finaly started working on part 2 of broken escape, and thats what i made today:
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new schreenshots:

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the skybox texture is from cs_havana and the smoke is just a test
Last edited by Shana on Thu Feb 12, 2009 8:39 pm, edited 7 times in total.
sgae
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Re: broken escape part 2

Post by sgae »

W0rf0x wrote:i finaly started working on part 2 of broken escape, and thats what i made today:
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OMG i love you men the the first part of broken escape is awesome i love it :o

keep up the good work :D

regards
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Post by Hell-met »

Planning a different lightning ambience ? Or still the ep1 one?
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Post by Shana »

Fire_cube wrote:Planning a different lightning ambience ? Or still the ep1 one?
The lightning ambience will be late in the evening, and the sun stands very down.
and you can see smoke, which rises into the sky where the city 17´s Citadel once stood
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Post by sgae »

W0rf0x wrote:
Fire_cube wrote:Planning a different lightning ambience ? Or still the ep1 one?
The lightning ambience will be late in the evening, and the sun stands very down.
and you can see smoke, which rises into the sky where the city 17´s Citadel once stood
sounds good, the screen looks compiled without RAD

regards
Steve
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Post by Steve »

Cool. :D
Are you going to give any explanation of how we survived the explosion?
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Steve: Yo tengo tu madre en mi pantalones, lolzo
Fire_cube: my mom is actually in MY pants
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Shana
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Post by Shana »

sgae wrote:
W0rf0x wrote:
Fire_cube wrote:Planning a different lightning ambience ? Or still the ep1 one?
The lightning ambience will be late in the evening, and the sun stands very down.
and you can see smoke, which rises into the sky where the city 17´s Citadel once stood
sounds good, the screen looks compiled without RAD

regards
yea, its fullbright atm
Steve wrote:Cool. :D
Are you going to give any explanation of how we survived the explosion?
yes
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Post by Svanrog »

Looks good so far, but some lightning would spruce it up a little. :roll:
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Post by Tono-Tako »

nice! yeah!
make it episode 2-ish look :P
and too much xen creatures (bullsquids, houndeyes)
antlions, and headcrabs,
*Episode 1 spoiler*
remember supression shield deactivaded
*Episode 1 spoiler*
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Post by sgae »

if you can make this map more longer than the first version ;)

regards
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Post by Shana »

added new screens, with lightning this time
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Post by Svanrog »

Much better now! :D
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Post by sgae »

Oniyuri wrote:Much better now! :D
i say the same :o

regards
Steve
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Post by Steve »

Do I smell vehicle action?
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Post by Hell-met »

that upper road looks out of place
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