cnc_onslaught (Now Accepting beta testers, PM me)

Show off work in progress maps.
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destiny
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Re: cnc_onslaught

Post by destiny »

i havent.
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Re: cnc_onslaught

Post by DisConnected »

destiny wrote:i havent.
I think he was overexagerating.
Oh, don't be such a baby. Episode 3 will come out.

*Turns to Archimedes*

No it won't.
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Re: cnc_onslaught

Post by Angry »

Now the reason I stopped waiting was one of two things.

1. I want to finish it

2. I have another, more epic map partially put together (it was an experiment i did a few weeks back) exercising all of the new, awesome techiques and skills I have developed and sharpened while making this map. As well as photoshoping my own decals and textures. The game play is an expansion on the kind of gameplay that oc_kake (the starwars rail-shooter one) provides, think kake meets Guns of Icarus.

It was totally both a let down to you guys and the people who both like and want to play this map, as well and EXTREMELY unprofessional as a mapper to leave this map unfinished for so long, even after all major problems have been assested, and either worked around, fixed, or improved. I beg for forgiveness from you guys I feel pretty shitty and unprofessional about this. Work will recommence tonight after work.
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Re: cnc_onslaught

Post by Angry »

This is fraking awesome! Oh, yeah 1st wave is done after 3 hours of trying to get assault to work and just giving up and sticking with path_corner in the center of map. They travel in a line which is also kinda lame but I'll just spread them out. Anyone know how to force the NPC to keep going for the path_corner after stopping to kill something?
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Re: cnc_onslaught

Post by Angry »

Ok, so I'm trying to come up with new more creative ways to make the players life miserable.

Here is the current order of things:

Code: Select all

Start ready time - 15 min

Antlions and Zombies - 5 min
rest - 5 min
Antlions and Zombies  all out - 7 min

Break - 7 min 

Combine - 6 min
rest - 5
Combine all out - 8

Break - 7 min

Xen (All hl1 incl) - 7 min
Rest - 5 min
Xen all out - 9

Humans (hgrunt, rebels etc) - 8 min
Rest - 7 min
Humans all - 10 min

Humanoid (Combine, striders, humans, etc.) - 9 min
Rest  - 7
Humanoid all out - 11 min

BIG REST - 15

Everything but the kitchen sink -20

Total runtime 173 / 2.9 hours
suggestions? Ideas?
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Re: cnc_onslaught (Now Accepting beta testers, PM me)

Post by MaestraFénix »

2 hours of a survival map!? This is not GT5, Angry.

Also why antlions and zombies? Is a C&C map. Enemy must be another humans.

Also, i know that will be complex and i don´t know if is possible, but i suggest the typical 10/12 round waves, and in the last one, make appear the enemy base, where the enemys don´t stop coming. So, for win the map, you must destroy their base.


Now about the enemys, well, i think that can be make rocket launchers, jeeps and tanks using Hammer entities attached to some npc.
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Re: cnc_onslaught (Now Accepting beta testers, PM me)

Post by Angry »

I'll see what I can do about shorting it by just under 1.7 hours. As for the npcs they will have CNC themed names I want a good variety of npcs here. Although I would like to do vehicles, such a feat would be overly buggy and not fit into the game play as they are composed of FAR too many ents to put on an point template. I Already made 2 player jeeps. Although I could just have them there without purchase that would not fit.


Unless ofcourse the new oc triples the amount of listable ents.
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Re: cnc_onslaught (Now Accepting beta testers, PM me)

Post by Angry »

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Re: cnc_onslaught (Now Accepting beta testers, PM me)

Post by MaestraFénix »

Angry wrote:Image
Maestro Fénix see:

"Hardcore"

thinks:

"looks like the enemy"

*put on sunglasses*

"have stealth tanks at wave one"

*YEEEAAAHH*
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Re: cnc_onslaught (Now Accepting beta testers, PM me)

Post by Angry »

God damn, about fraking time I finished this shit. Biggest embarrassment ever. It's done....
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Re: cnc_onslaught (Now Accepting beta testers, PM me)

Post by destiny »

so your saying its fully working?
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Re: cnc_onslaught (Now Accepting beta testers, PM me)

Post by MaestraFénix »

I found models of Buildings from NOD and GDI. I don´t know how many polys have (probably a lot), but maybe can be useful. If are inside the limits, you will replace the brushed buildings for this?


Image

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^if not have a lot of polys, maybe i can make a remplacement for the jeep.

And well, there´re a lot of more.
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Re: cnc_onslaught (Now Accepting beta testers, PM me)

Post by Baddtraxx »

isnt that sketchup? o.O
sketchup is not the best or?
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Re: cnc_onslaught (Now Accepting beta testers, PM me)

Post by Axel_m3sh »

Yes it's sketchup, you can actually import sketchup files to mdls but I find them very unoptimized and clunky to work with. If aynthing, it's the poor & lazy man's modeling tool :lmao:
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Re: cnc_onslaught (Now Accepting beta testers, PM me)

Post by Angry »

Axel_m3sh wrote:Yes it's sketchup, you can actually import sketchup files to mdls but I find them very unoptimized and clunky to work with. If anything, it's the poor & lazy man's modeling tool :lmao:
Agree'd, first off, I tried getting models, with lack of resources it stalled this map A YEAR. frak that, you wanna port them for me? Fine. Otherwise, no.

Speaking of models, I contacted darkkanex about using his Tib harvester model. He gave me a heads up that it was UV'd and skinned, the skinner finally contacted me. As an ex-empires dev I have connections with their rigger who is an esteemed friend of mine.

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