My first oc map: oc_gaussjumping

Show off work in progress maps.
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Zantze
Polygon
Polygon
Posts: 23
Joined: Wed Jun 13, 2007 3:41 pm

My first oc map: oc_gaussjumping

Post by Zantze »

My first map.
Images:
First room :
Image
Weaponspawn :
Image
WEE :
Image
Whoa, toxic :
Image
Hm? Need to only drop?
Image
WRONG!!
Image
Ahh....
Image
The second place
Image

Comments please 8)
Hell-met
Obsidian Gold
Obsidian Gold
Posts: 2885
Joined: Tue Jun 27, 2006 4:09 am
Location: BIENVENUE DANS MON PAYS LE KEBEK

Post by Hell-met »

fullbright sucks
fug4life
Beta Tester
Beta Tester
Posts: 4093
Joined: Mon Dec 11, 2006 10:35 am

Post by fug4life »

K, your getting there... :D

Incase you didnt know;
What Fire_cube is rattling on about is the map needs an enviroment light for the outside area and you will want to use some normal lights for indoors (generally), then when you compile make sure it's a full compile (vvis and vrad checked).
I normaly just compile fullhdr most cases when sorting out lighting. You can fast compile when your testing out npc's and changes generally not associated with lighting. water should also be full compiled.

Keep it up!

Tutorials are your best friend!
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
Zantze
Polygon
Polygon
Posts: 23
Joined: Wed Jun 13, 2007 3:41 pm

Post by Zantze »

Bang. Map project bugged, tilted and all *removed*
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