oc_tantrum_b6 WIP
Status: 0% (for the b6 version)
Current version: oc_tantrum_b5. b6 development not yet started.
Story:
In one of the combine's bases in the Nevada desert there have been an uprising. An uprising among the Combines themselves. Your objective is to infiltrate the base and neutralize their weapons of mass destruction while there is counfusion among the Combine.
As you arrive the rebelling Combines have full control over the situation, but as every second goes by a larger group of Elite Combines are on their way to put things in order. To to make the rebelling Combines surrender, overwatch have deactivated all local supression devices and forcefields that usually protect them from Xen creatures.
In this mission you must be prepared to fight snipers, combine forces, manhacks, zombies, striders, gargantuas, headcrabs, houdeyes, bullsquids, turrets and you will most likely encounter helicopters and/or gunships. There are no known stalkers in the area, but be prepared for anything.
This is a night-time mission.
Images:
b2









b3









b4






b2 improvements:
-HDR now works properly (well, it didn't I found out later)
-You can now complete this map alone
-Added soundscapes
-Many minor improvements
b3 improvements:
-A makeover of the annoying invisible path puzzle just before the reactor room
-Added messages to make sure people don't get confused by the sometimes too complex layout
-Added a 3d skybox
-Added custom npc names
-Removed the mysterious keypad that I did never find any use for (it was using too much of my entdata!)
-Changed the environmental light to look more natural
-Enhanced the look of some of the duller areas
-Fixing of minor bugs and issues found during development
b4 improvements:
-Some minor stuff
-Not much, mainly a quick repair to make it work again

b5 improvements:
-The second ending will be included in this version
-Most text messages will be replaced by radio messages (Credits to gtaiiilc)
-Bug fixes, the final spawn from b4 is fixed for example
-Polishing of some rubbish-looking areas
-Whatever someone suggests that I find suitable to put in there
b6 improvements:
-Credits will be changed to Svanrog, instead of old Oniyuri
-I will add a lot more spawn points, it's not that much fun having to run through half the level just to catch up with the action
-info_waypoints will be implemented
-New radio messages
-Other minor changes
Wanna be promoted in this map as a snark? There is still room!