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Oc_Combinebase

Posted: Fri Aug 15, 2008 11:33 am
by Tono-Tako
10% done
This is one map im making:
spawn:
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If i dont get this one released i will post the vmf.
i suck at displacements please dont complain about it
Above pics were in fast compile and hdr
Comments and suggestions are welcome

Posted: Fri Aug 15, 2008 2:28 pm
by fug4life
Looks reasonably good! keep at it!

Posted: Fri Aug 15, 2008 4:38 pm
by Vasili
Better than me.
BTW did you ever play Killzone on the ps2? the spawn tunnel looks like it alot.

Posted: Fri Aug 15, 2008 7:05 pm
by DaMaN
Cool! Love the bridge.

If I might make a suggestion, I'd make the back part of that tunnel a displacement - it looks a little too even right now.

Keep up the good work!

Posted: Mon Aug 18, 2008 3:23 am
by Tono-Tako
DaMaN wrote:Cool! Love the bridge.

If I might make a suggestion, I'd make the back part of that tunnel a displacement - it looks a little too even right now.

Keep up the good work!
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Posted: Mon Aug 18, 2008 3:26 am
by Hell-met
Still looks too even for rocks.

Posted: Mon Aug 18, 2008 10:35 pm
by Barnz
Get rid of rocks, and add something else blocking player's path. It just looks wrong.

Posted: Wed Aug 20, 2008 9:01 am
by fug4life
A compromise, is continue the tunnel structure a bit further back and half the height of the rocks, so it's still unpassable but shows a dark void behind it. Only thing is the part of tunnel you extened the ceiling needs to be broken up a bit. Prehaps your collapse is more realistic.

Posted: Wed Aug 20, 2008 12:01 pm
by Tono-Tako
not sure about how it looks
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Posted: Wed Aug 20, 2008 12:09 pm
by skidz
I think it looks pretty good.

Posted: Wed Aug 20, 2008 7:05 pm
by DaMaN
Nice! I think it looks a lot better!

Posted: Thu Aug 21, 2008 5:27 am
by Tono-Tako
a few more shots.
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Posted: Thu Aug 21, 2008 6:17 am
by skidz
haha, thats awesome.

Posted: Thu Aug 21, 2008 5:31 pm
by Power-Mad
Looks like awesome work, but just 1 thing. You have a large open feild. With things as deadly and accurate as a mortar stynth, this is oging to cause trouble. Try to make more cover points.

Posted: Thu Aug 21, 2008 5:34 pm
by Vasili
Power-Mad wrote:Looks like awesome work, but just 1 thing. You have a large open feild. With things as deadly and accurate as a mortar stynth, this is oging to cause trouble. Try to make more cover points.
Like houses!