Page 1 of 2
Oc_Combinebase
Posted: Fri Aug 15, 2008 11:33 am
by Tono-Tako
10% done
This is one map im making:
spawn:
![Image](http://img377.imageshack.us/img377/8928/occombinebase0001pw2.jpg)
If i dont get this one released i will post the vmf.
i suck at displacements please dont complain about it
Above pics were in fast compile and hdr
Comments and suggestions are welcome
Posted: Fri Aug 15, 2008 2:28 pm
by fug4life
Looks reasonably good! keep at it!
Posted: Fri Aug 15, 2008 4:38 pm
by Vasili
Better than me.
BTW did you ever play Killzone on the ps2? the spawn tunnel looks like it alot.
Posted: Fri Aug 15, 2008 7:05 pm
by DaMaN
Cool! Love the bridge.
If I might make a suggestion, I'd make the back part of that tunnel a displacement - it looks a little too even right now.
Keep up the good work!
Posted: Mon Aug 18, 2008 3:23 am
by Tono-Tako
DaMaN wrote:Cool! Love the bridge.
If I might make a suggestion, I'd make the back part of that tunnel a displacement - it looks a little too even right now.
Keep up the good work!
![Image](http://img362.imageshack.us/img362/5239/occombinebase0010pt2.jpg)
Posted: Mon Aug 18, 2008 3:26 am
by Hell-met
Still looks too even for rocks.
Posted: Mon Aug 18, 2008 10:35 pm
by Barnz
Get rid of rocks, and add something else blocking player's path. It just looks wrong.
Posted: Wed Aug 20, 2008 9:01 am
by fug4life
A compromise, is continue the tunnel structure a bit further back and half the height of the rocks, so it's still unpassable but shows a dark void behind it. Only thing is the part of tunnel you extened the ceiling needs to be broken up a bit. Prehaps your collapse is more realistic.
Posted: Wed Aug 20, 2008 12:01 pm
by Tono-Tako
not sure about how it looks
![Image](http://img245.imageshack.us/img245/7586/occombinebase0001hz3.jpg)
Posted: Wed Aug 20, 2008 12:09 pm
by skidz
I think it looks pretty good.
Posted: Wed Aug 20, 2008 7:05 pm
by DaMaN
Nice! I think it looks a lot better!
Posted: Thu Aug 21, 2008 5:27 am
by Tono-Tako
Posted: Thu Aug 21, 2008 6:17 am
by skidz
haha, thats awesome.
Posted: Thu Aug 21, 2008 5:31 pm
by Power-Mad
Looks like awesome work, but just 1 thing. You have a large open feild. With things as deadly and accurate as a mortar stynth, this is oging to cause trouble. Try to make more cover points.
Posted: Thu Aug 21, 2008 5:34 pm
by Vasili
Power-Mad wrote:Looks like awesome work, but just 1 thing. You have a large open feild. With things as deadly and accurate as a mortar stynth, this is oging to cause trouble. Try to make more cover points.
Like houses!