Zombie Survival (oc_survival)

Show off work in progress maps.
Gary
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Re: Zombie Survival (oc_survival)

Post by Gary »

I'll take your other suggestions into account when I work on this next.

Also, I haven't really worked on the house it's self, I only worked on the basement for the last day, but here is what the living room looks like without dynamic lighting.
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The basement(I know I need to fix the wire thickness):
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Your suit says that it detects hazardous substances when you enter this room. It was used for gas testing.
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Again this is very Heavy WIP, the basement/lab is the only thing even near completion.
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Re: Zombie Survival (oc_survival)

Post by destiny »

looks reall nice gary keep it up.
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Re: Zombie Survival (oc_survival)

Post by Axel_m3sh »

OHgawd what's that shadow at the bottom of the last pic?!


Player I presume?
Gary
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Re: Zombie Survival (oc_survival)

Post by Gary »

Yeah, ignore that. I am using my personal mod codebase to take the pictures because my OC SDK setup is screwed up.
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Re: Zombie Survival (oc_survival)

Post by fug4life »

add an info_lighting near a light, then you can sepicify the name of the info_lighting in the static prop properties, to make sure its getting light, i.e the lamar cages at the top.

These screen shots are better than the first lot, I'm not a fan of long rooms with lab/monitor props lined up along the wall.

And the concrete block shelf with a ton of books, looks like it'll = a moment of lag if itcan all move when shot or w/e.
It can still look makeshift and be simplified.
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Gary
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Re: Zombie Survival (oc_survival)

Post by Gary »

fug4life wrote:add an info_lighting near a light, then you can sepicify the name of the info_lighting in the static prop properties, to make sure its getting light, i.e the lamar cages at the top.
Yeah, I've been meaning to do that, I just keep forgetting to do it. I was also thinking about just raising the intensity of the lights so the problem would go away naturally.

fug4life wrote: And the concrete block shelf with a ton of books, looks like it'll = a moment of lag if itcan all move when shot or w/e.
It can still look makeshift and be simplified.
Like most props on the desks, the book shelf and the books can not move(Disable Motion flag). I do this to prevent lag due to physics calculations and networking, though I could force them client side, but unless it becomes a problem, I will just keep them motionless.
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Re: Zombie Survival (oc_survival)

Post by AsG1Alligator »

Damn... I came up with similar idea 2 days ago... I even made a new thread... I suppose i should always take a look on hot threads... ALWAYS. xD
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Gary
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Re: Zombie Survival (oc_survival)

Post by Gary »

Add me on Steam so we can talk, possibility we can work on this together as it will likely not get done unless someone with more motivation/determination can work on this with me, but we can only work together if we have a similar skill level and mapping style.
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Re: Zombie Survival (oc_survival)

Post by AsG1Alligator »

Yeah i just thought about working together: You would work on countryside part and i would work on city part...

As for my mappng skills... They are quite average...

-EDIT-

Hmm... Since we are not working together maybe i could make a single building for use in your map... A small
by-the-road store or a gas station... Something like that. Just to help you
John Freeman looked at the ground and found a WEPON! So he picked it up and fired it at zombie goasts... in front of a house.

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Steam is so f*&(^g annoying.

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Re: Zombie Survival (oc_survival)

Post by MaestraFénix »

This is dead? or simply is on hold?
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Gary
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Re: Zombie Survival (oc_survival)

Post by Gary »

I would like to say... On hold.

My skills have improved greatly over the years. Though, what ever I do likely won't be as ambitious. I've also considered making the map in a manner that I can release updates(like new areas and features).

I have recently been disappointed in my self for not releasing a completed map, especially since I made so many promises... Plus I have been playing OC a few times when I go out with my laptop. Making me really want to complete this in some form.
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