Oc_Haventquitethoughtofanameyet
Posted: Sat Dec 05, 2009 6:05 pm
I haven't come across this sort of map before, and im quite surprised, because this appears to be quite a nice concept.
When i saw the map name "oc_castledefense" i got a very different impression to what it actually was, and was quite dissapointed, so i give to you, the concept for a castle-defense map!
Although i haven't got very far with this as yet (at all) and im still making the enemy system, here are some images to both give an idea of how this works if anyone hasn't played a castle defense game before, (games such as plants vs zombies is a rough type, the best defense game i've played is vr-defender y2k, which you can find via google) and as a sort of placeholder that this could be made eventually.
This one shows an exceptionally simple layout. "This map is not a representation of mah skillz" etc. The enemies spawn in that hole in the wall, before following the track and ending up at the wall, where a "life" will be taken away.
http://img527.imageshack.us/i/image1zz.png/
heres another image, this time from the enemy spawn (i dont think i had anti-aliasing on for some reason)
http://img527.imageshack.us/i/image2hl.png/
Once all lives are gone, instead of the game just ending, things such as the wall collapsing to reveal a group of enemies, or the "castle" falling apart eventually.
The defense system works by once an enemy is dead, points are given to all players (to help remove competition, and so boost cooperation) which can be spent of purchasing units. Units will be stationary npc's, that attack the passing bad guys. Money can also be spent on upgrading the units with better weapons.
There are still some problems that question the plausability of this concept, but im sure it'll all work out eventually (after many compromises).
Please give ideas that could help or hinder this, so i know whether or not to pursue this idea.
I also need a map name somewhat, i was thinking of something random and not really related, like oc_umizuri is, or oc_kake. those are good names.
When i saw the map name "oc_castledefense" i got a very different impression to what it actually was, and was quite dissapointed, so i give to you, the concept for a castle-defense map!
Although i haven't got very far with this as yet (at all) and im still making the enemy system, here are some images to both give an idea of how this works if anyone hasn't played a castle defense game before, (games such as plants vs zombies is a rough type, the best defense game i've played is vr-defender y2k, which you can find via google) and as a sort of placeholder that this could be made eventually.

This one shows an exceptionally simple layout. "This map is not a representation of mah skillz" etc. The enemies spawn in that hole in the wall, before following the track and ending up at the wall, where a "life" will be taken away.
http://img527.imageshack.us/i/image1zz.png/
heres another image, this time from the enemy spawn (i dont think i had anti-aliasing on for some reason)
http://img527.imageshack.us/i/image2hl.png/
Once all lives are gone, instead of the game just ending, things such as the wall collapsing to reveal a group of enemies, or the "castle" falling apart eventually.
The defense system works by once an enemy is dead, points are given to all players (to help remove competition, and so boost cooperation) which can be spent of purchasing units. Units will be stationary npc's, that attack the passing bad guys. Money can also be spent on upgrading the units with better weapons.
There are still some problems that question the plausability of this concept, but im sure it'll all work out eventually (after many compromises).
Please give ideas that could help or hinder this, so i know whether or not to pursue this idea.

I also need a map name somewhat, i was thinking of something random and not really related, like oc_umizuri is, or oc_kake. those are good names.