Now, I'm posting a full thread, 'cause I can say for a fact that there's at least a beta release.
So, I'm going to open up with another screenshot. The previous one was on my first full test, this is from the second full test (which is on the [DC] server as I type this).
There are still some major changes scheduled, such as moving the lighting again so it's not so obstructive, and perhaps even removing the sniper rifle. (That gun isn't really designed for PvP combat.)
So, understandably at this point you're probably a bit confused.. And (probably not helpfully), I'm going to finish on explaining my concept of the map.
In my mad rush to learn more about hammer, and hopefully create something worth while, I started making a few maps with the prefix rvb_. This maps never came to anything, though one of my rvb_ maps may later make a reappearance if I make it look a bit better.
Each rvb_ map I made was themed. The first was a crowbar fight, the other was an uneven, yet not unbalanced map which had both teams fighting each other in different styles.
For some reason, I then got the urge to make this.
It's basic, symmetrical combat staged within two well armored bases. The idea is to cross high speed close quarter shotgun combat with zombie survival.
So, okay, it's a shotgun fest and nothing more. I am new to hammer.. Or at least, I've not really managed to advance far - yet.
I'm hoping that some feedback will help me to be able to make this map better, along with active testing and development. Who knows, I might even get it to a point that it's even acceptable enough to be included with the standard OC install.
