Maybe some people remember the SvenCoop map called "Osprey", where you are in a small base and have to fight against incoming HGrunts and, for example, have to destroy the Osprey Helicopter.
Some people may know this map as the version, where you were able to spawn the Big Momma or as the version, where you destroyed the Osprey Helicopter and then the Gargantua appeared.
Anyway,
I'm currently working on this map and have some WIP things done and tested the AI with HL2 SP(not with OC now).
I will convert it to Obisidian Conflict now and do some more bugfixes and post screens during the day.
I hope, you will like it.
Features:
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--> Replacements <--
Weapons:
Crowbar -> Iceaxe (In Progress; v_model problem)
Stunstick -> Wrench (In Progress; v_model problem)
AR2 -> Combine Stationary Gun
Sounds:
AR 2 Fire/NPC Fire -> Combine Stationary Gun Sounds
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--> Added <--
Sounds:
Several Half-Life 1 Sounds(Example: Teleporter Sound)
Textures/Sprites:
Teleporter Sprites from Half-Life 1(Enter and Exit)
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To be added
Mapper Log:
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-->Finished/Detailed mapping required<--
Spawn Room
Supply Room
Main Room
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-->To-Do<--
Level 1:
Corridor
Generator Room
Several Scripts for Level 1 and the Generator Room
Level 2:
Creating Basic Layout
Full Scripting for Level 2
Outter Level:
Creating Basic Layout
Full Scripting for Outter Level
Spawn Room:

Supply Room:

Main Room:


Main Corridor:

INFO:
The current progress from oc_osprey is in a very early stage (around 33%). The lightning WILL change, there are several areas with to much lightning, you can see this at some screesn (best one is with the main room, where the teleporter is). Some other things are textured with dev/dev_measuregeneric textures, these parts are "untextured". These parts have missing textures, that I do not own so far.
Updated: 22.05.07
Time: 11:15 pm(GMT +1)
Greetings,
Maxunit
PS:
Sniper himself gave me the permission to work on this map.