oc_oxgen

Show off work in progress maps.
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AsG1Alligator
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Re: oc_oxgen (workname -post your map name ideas here)

Post by AsG1Alligator »

And... Now I have found some time for mapping so... Lets get working.

I will leave fixing oxgen_2 after I'll finish oxgen_1. (the latter is almost done (O? RLY?))

I will post some screens soon.
John Freeman looked at the ground and found a WEPON! So he picked it up and fired it at zombie goasts... in front of a house.

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Steam is so f*&(^g annoying.

http://www.radicalplay.com/madcars/egame.html

http://forums.steampowered.com/forums/s ... st23240389
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[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]
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Plasma HeadCrabD
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Re: oc_oxgen (workname -post your map name ideas here)

Post by Plasma HeadCrabD »

well.second pic need more details like trees rock and a little displacement.
Current Projects:
oc_Maestro Fénix_HeadCrabD_Nz(just for boring)
oc_der_riese(don't even think about it.)
oc_nacht_der_untoten (work again!)
(also,you can see some pics about this map on my moddb blog.)
http://www.moddb.com/members/headcrabd
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TESLA-X4
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Re: oc_oxgen (workname -post your map name ideas here)

Post by TESLA-X4 »

The included modify file incorrectly removes the button for opening the hangar doors. I've gone ahead and fixed that, as well as the incorrect usage of area portals (don't ever close area portals in multiplayer).
Download the fixed modify file here.

Also, if you're still working on the map, try to make use of npc_maker and npc_template_maker entities - having a gazillion NPCs in the map at once isn't exactly the best thing to do because of the strain it puts on the server's CPU.
Apparently, Valve can't make games beyond the number 2.
I think the only time we'll get a Source SDK code update is when it starts having purchasable hats integrated, i.e. hatconomy.

Please do not make assumptions you are not knowledgeable enough to make - that just backfires on yourself.
Tick me off, and I'll be sure to give you the golden treatment. Haven't you heard? Silence is golden.
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AsG1Alligator
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Re: oc_oxgen (workname -post your map name ideas here)

Post by AsG1Alligator »

Thx man. I owe you.
John Freeman looked at the ground and found a WEPON! So he picked it up and fired it at zombie goasts... in front of a house.

Image

Steam is so f*&(^g annoying.

http://www.radicalplay.com/madcars/egame.html

http://forums.steampowered.com/forums/s ... st23240389
Image
[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]
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Re: oc_oxgen (workname -post your map name ideas here)

Post by AsG1Alligator »

I'm starting to feel that this project slowly dies. I think I'm gonna pass it to someone. If you want to finish it pm me and I will send you a pack of vmf's and models i used. (oc_oxgen_1 also will be there)
John Freeman looked at the ground and found a WEPON! So he picked it up and fired it at zombie goasts... in front of a house.

Image

Steam is so f*&(^g annoying.

http://www.radicalplay.com/madcars/egame.html

http://forums.steampowered.com/forums/s ... st23240389
Image
[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]
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Re: oc_oxgen (workname -post your map name ideas here)

Post by Axel_m3sh »

I would love to see the work you made in this lol, cept I already got a project from Andrax lol, I should get back to mapping this summer :o
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Re: oc_oxgen (workname -post your map name ideas here)

Post by AsG1Alligator »

I would pass this one onto someone with good mapping skills, someone that wouldn't f**k this up. (w0rf0x or Maestro Fenix maybe)
John Freeman looked at the ground and found a WEPON! So he picked it up and fired it at zombie goasts... in front of a house.

Image

Steam is so f*&(^g annoying.

http://www.radicalplay.com/madcars/egame.html

http://forums.steampowered.com/forums/s ... st23240389
Image
[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]
MaestraFénix
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Re: oc_oxgen (workname -post your map name ideas here)

Post by MaestraFénix »

AsG1Alligator wrote:I would pass this one onto someone with good mapping skills, someone that wouldn't f**k this up. (w0rf0x or Maestro Fenix maybe)
ME:
***CSS map***: 75% done
***Proyect Back***: 12% done.

nope.avi


All the mappers that i know are busy at the moment.
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Re: oc_oxgen (workname -post your map name ideas here)

Post by Axel_m3sh »

AsG1Alligator wrote:I would pass this one onto someone with good mapping skills, someone that wouldn't f**k this up. (w0rf0x or Maestro Fenix maybe)

I feel insulted :cry: but ya lol I'd understand what you mean
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Re: oc_oxgen (workname -post your map name ideas here)

Post by AsG1Alligator »

No offense, you know... :D
John Freeman looked at the ground and found a WEPON! So he picked it up and fired it at zombie goasts... in front of a house.

Image

Steam is so f*&(^g annoying.

http://www.radicalplay.com/madcars/egame.html

http://forums.steampowered.com/forums/s ... st23240389
Image
[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]
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Re: oc_oxgen (Willing to pass the project to someone. PM me.

Post by MaestraFénix »

Upload the file to the Map Database profile. And update the info.
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Re: oc_oxgen (Willing to pass the project to someone. PM me.

Post by Plasma HeadCrabD »

well. i think you're do your best.
i mean look at me. i can't do anything for that zombie map. just watch it. like an assh*le.
Current Projects:
oc_Maestro Fénix_HeadCrabD_Nz(just for boring)
oc_der_riese(don't even think about it.)
oc_nacht_der_untoten (work again!)
(also,you can see some pics about this map on my moddb blog.)
http://www.moddb.com/members/headcrabd
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Re: oc_oxgen (Willing to pass the project to someone. PM me.

Post by TESLA-X4 »

Off Topic
/me doesn't understand how that is linked to being an assh*le.
It's nice to see you're willing to let others work on it instead of abandoning it, though.
Apparently, Valve can't make games beyond the number 2.
I think the only time we'll get a Source SDK code update is when it starts having purchasable hats integrated, i.e. hatconomy.

Please do not make assumptions you are not knowledgeable enough to make - that just backfires on yourself.
Tick me off, and I'll be sure to give you the golden treatment. Haven't you heard? Silence is golden.
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Plasma HeadCrabD
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Re: oc_oxgen (Willing to pass the project to someone. PM me.

Post by Plasma HeadCrabD »

well. infact i'm not making the map. now i find textures and amb sounds for that map.
Current Projects:
oc_Maestro Fénix_HeadCrabD_Nz(just for boring)
oc_der_riese(don't even think about it.)
oc_nacht_der_untoten (work again!)
(also,you can see some pics about this map on my moddb blog.)
http://www.moddb.com/members/headcrabd
Image
MaestraFénix
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Re: oc_oxgen (Willing to pass the project to someone. PM me.

Post by MaestraFénix »

Plasma HeadCrabD wrote:well. infact i'm not making the map. now i find textures and amb sounds for that map.
You´re making the map, dont lie 8)
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