oc_oxgen

Show off work in progress maps.
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AsG1Alligator
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Re: oc_oxgen (workname -post your map name ideas here)

Post by AsG1Alligator »

Its not quite finished... I just wanted to get some feedback after having a few people playing it.
John Freeman looked at the ground and found a WEPON! So he picked it up and fired it at zombie goasts... in front of a house.

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Steam is so f*&(^g annoying.

http://www.radicalplay.com/madcars/egame.html

http://forums.steampowered.com/forums/s ... st23240389
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[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]
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Shadow
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Re: oc_oxgen (workname -post your map name ideas here)

Post by Shadow »

From the pics I've seen it looks like an amazing map, usually all the combine themed maps look as if a 12 year old made them >.<

I might download it, delete it, re-download it and repeat about 5 times just to prove to myself it's not a lie.



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Re: oc_oxgen (workname -post your map name ideas here)

Post by AsG1Alligator »

Thanks... I really appreciate that you like it. (By the way my maps looked like that when i was beggining my mapping adventure :D)
John Freeman looked at the ground and found a WEPON! So he picked it up and fired it at zombie goasts... in front of a house.

Image

Steam is so f*&(^g annoying.

http://www.radicalplay.com/madcars/egame.html

http://forums.steampowered.com/forums/s ... st23240389
Image
[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]
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Re: oc_oxgen (workname -post your map name ideas here)

Post by AsG1Alligator »

Ive tried evrything to make this areaportals work... And they dont work!

HALP! :cry:
John Freeman looked at the ground and found a WEPON! So he picked it up and fired it at zombie goasts... in front of a house.

Image

Steam is so f*&(^g annoying.

http://www.radicalplay.com/madcars/egame.html

http://forums.steampowered.com/forums/s ... st23240389
Image
[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]
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Re: oc_oxgen (workname -post your map name ideas here)

Post by AsG1Alligator »

OH THIS IS JUST GREAT!

Now the map crashes the game when i try to load it....
:occrash: :occrash:
John Freeman looked at the ground and found a WEPON! So he picked it up and fired it at zombie goasts... in front of a house.

Image

Steam is so f*&(^g annoying.

http://www.radicalplay.com/madcars/egame.html

http://forums.steampowered.com/forums/s ... st23240389
Image
[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]
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Re: oc_oxgen (workname -post your map name ideas here)

Post by Axel_m3sh »

That sometimes happens to me when I make a map, I just use the -condebug command in the start up properties and it dumps whatever happens in the console into a txt file in the OC directory.

I found that it's usually due to not having the detail sprites (ie. grass) on certain displacements.
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Re: oc_oxgen (workname -post your map name ideas here)

Post by AsG1Alligator »

Here is the compile process window:

Code: Select all

** Executing...
** Command: "c:\program files\steam\steamapps\michalm9\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\michalm9\half-life 2 episode two\ep2" "C:\Program Files\Steam\steamapps\michalm9\sourcesdk_content\ep2\mapsrc\oc_oxgen.vmf"

Valve Software - vbsp.exe (Jul  7 2010)
2 threads
materialPath: c:\program files\steam\steamapps\michalm9\half-life 2 episode two\ep2\materials
Loading C:\Program Files\Steam\steamapps\michalm9\sourcesdk_content\ep2\mapsrc\oc_oxgen.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files\steam\steamapps\michalm9\half-life 2 episode two\ep2\gameinfo.txt
Patching WVT material: maps/oc_oxgen/nature/blendsandgrass008a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (8)
**** leaked ****
Entity prop_static (-3003.00 -4805.00 104.00) leaked!

Uh Oh... another leak?!
John Freeman looked at the ground and found a WEPON! So he picked it up and fired it at zombie goasts... in front of a house.

Image

Steam is so f*&(^g annoying.

http://www.radicalplay.com/madcars/egame.html

http://forums.steampowered.com/forums/s ... st23240389
Image
[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]
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Re: oc_oxgen (workname -post your map name ideas here)

Post by AsG1Alligator »

OK! I fixed the areaportals! Now i just need to fix a few minor bugs and DONE!

That means it should be ready tommorow.
John Freeman looked at the ground and found a WEPON! So he picked it up and fired it at zombie goasts... in front of a house.

Image

Steam is so f*&(^g annoying.

http://www.radicalplay.com/madcars/egame.html

http://forums.steampowered.com/forums/s ... st23240389
Image
[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]
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Re: oc_oxgen (workname -post your map name ideas here)

Post by Axel_m3sh »

looking forward to it, might give it a spin
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Re: oc_oxgen (workname -post your map name ideas here)

Post by AsG1Alligator »

Compiling the map right now... After a short test i will make a modify txt and pack all models and materials into bsp and it will be uploaded...
John Freeman looked at the ground and found a WEPON! So he picked it up and fired it at zombie goasts... in front of a house.

Image

Steam is so f*&(^g annoying.

http://www.radicalplay.com/madcars/egame.html

http://forums.steampowered.com/forums/s ... st23240389
Image
[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]
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Re: oc_oxgen (workname -post your map name ideas here)

Post by AsG1Alligator »

Still crashing...

I would post what came up in the console but that txt file contains over 400000 characters!

-EDIT-

Correction... I fixed it by adding this into modify txt:

Code: Select all

	"MountEpisodeOne"	"1"
	"MountEpisodeTwo"	"1"
John Freeman looked at the ground and found a WEPON! So he picked it up and fired it at zombie goasts... in front of a house.

Image

Steam is so f*&(^g annoying.

http://www.radicalplay.com/madcars/egame.html

http://forums.steampowered.com/forums/s ... st23240389
Image
[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]
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Re: oc_oxgen (workname -post your map name ideas here)

Post by fug4life »

Instead create a mounts.txt that will finally come in the .Res file with the map, same as a modify just a seperate txt document named: yourmapname_mounts.txt

Code: Select all

"yourmapname"
{
"MountEpisodeTwo" "1"
"MountEpisodeOne" "1"
}
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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Re: oc_oxgen (workname -post your map name ideas here)

Post by AsG1Alligator »

I did already... It worked but:

Image

WHERE THE HELL IS MY SPACESHIP!?
John Freeman looked at the ground and found a WEPON! So he picked it up and fired it at zombie goasts... in front of a house.

Image

Steam is so f*&(^g annoying.

http://www.radicalplay.com/madcars/egame.html

http://forums.steampowered.com/forums/s ... st23240389
Image
[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]
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Re: oc_oxgen (workname -post your map name ideas here)

Post by fug4life »

Oh wow, I have no idea, but that's Hammer humour right there!

Erm, its not a model right? I can't really explain...erm anyone else?
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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fug's Obsidian clips
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Re: oc_oxgen (workname -post your map name ideas here)

Post by MaestraFénix »

fug4life wrote:Oh wow, I have no idea, but that's Hammer humour right there!

Erm, its not a model right? I can't really explain...erm anyone else?
Are something in the console/compiling log?
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