oc_burnout

Show off work in progress maps.
MaestraFénix
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Re: oc_burnout

Post by MaestraFénix »

You should had worked on the F50 cars and their control instead of add another zone (unless you found something that makes you unable to fix it).


You didnt added signals to avoid get lost in the map, right?
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masa0x
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Re: oc_burnout

Post by masa0x »

Maestro Fénix wrote:You should had worked on the F50 cars and their control instead of add another zone (unless you found something that makes you unable to fix it).


You didnt added signals to avoid get lost in the map, right?
I understand the point that you pointed out.
There was correction in the script of Viecle many times.
However, the manoeuverability of the car has not been so improved in the script correction. :cry:
Because the engine of this game is not an engine for the drive game, the reproduction of manoeuverability like other drive games is very difficult.
I'm sorry. I do not think that the manoeuverability of the car improves any further.


and, The signal is set up as a sign at the center of the map.
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Shana
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Re: oc_burnout

Post by Shana »

I think the sliding is due to a missing surface property, i remember the same problem in gmod with the GMOW cars, I'll see what i can find out.
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Re: oc_burnout

Post by Shana »

Yes its related to the surfaceproperties, here's a fix, needs to be done only on the server:

open obsidian\scripts\surfaceproperties_manifest.txt, add

Code: Select all

	"file"		"scripts/surfaceproperties_gmow.txt"
	"file"		"scripts/surfaceproperties_vmod.txt"
below "file" "scripts/surfaceproperties_ep2.txt", so it looks like this:

Code: Select all

// Override this file in your mod directory so you can load the base HL2 file as well
// as new properties.  
// NOTE: Listing a property twice (e.g. in separate files) means that
// the values in the second definition will override the first definition

// NOTE: Each file must have a unique name.  The physics system does not understand mods and will not
// parse the same file (compared by name) twice.

surfaceproperties_manifest
{
	"file"		"scripts/surfaceproperties.txt"
	
	// List additional surface property files here:
	"file"		"scripts/surfaceproperties_hl2.txt"
	"file"		"scripts/surfaceproperties_ep2.txt"
	"file"		"scripts/surfaceproperties_gmow.txt"
	"file"		"scripts/surfaceproperties_vmod.txt"
}
Download this and extract the files into the server's obsidian\scripts folder.

This makes the enzo and jeep act less like its on ice, though i think you need to revert the enzo script back to its original state because its acts a bit weird now.
The Jeep still slides but in a more controllable way, i think its meant to be like that.
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