I introduces my new map "oc_burnout".
"oc_burnout" is a map to race in a wide urban area.
The race system is not made because it began still just to make it.
Some screenshots is here.
This is a garage in the starting point. There are three kinds of cars that can be used.
You can see a wide street when going out of the garage.
The area of the map is the same as oc_thunderblade.
The area in the office street, the industrial area, and the residential quarter exists.
There is a waterway in the map.
You can select the method of crossing the waterway.
It extends jumping or it makes a detour and the bridge is used.
There is an highway in the map.
The high speed operation is possible on the highway.
The junction exists in the highway.
The route can be selected.
This is an example of an urban building.
Re: oc_burnout
Posted: Sun Feb 13, 2011 3:49 pm
by fug4life
Played a test version yesterday, I enjoyed it.
Re: oc_burnout
Posted: Sun Feb 13, 2011 4:44 pm
by MaestraFénix
Inside the "race car" type, must be only F50? any possibility to add another models?
Re: oc_burnout
Posted: Mon Feb 14, 2011 1:36 pm
by masa0x
Maestro Fénix wrote:Inside the "race car" type, must be only F50? any possibility to add another models?
There was only these two kinds of model data of the car appended to ObsidianConflict.
(The buggy excludes it. )
If someone offers me the model of the car that can be used as prop_vehicle_jeep or prop_vehicle_driveable, the kind of the car can be increased.
I do not have the skill that makes the model of the car.
Re: oc_burnout
Posted: Mon Feb 14, 2011 1:57 pm
by MaestraFénix
Ok, i´ll search some models and upload it to you.
Re: oc_burnout
Posted: Sun Feb 27, 2011 3:11 pm
by masa0x
hi.
I finally released the playable beta version.
You can download the map from following URL.
- The race system was mounted.
- 5 races are playable.
- 1 special car added.
#How to play the race?
When the player touches the mark of "Race #" taking the car, the race is begun.
Please run to the mark named "Goal" when the race starts.
The next "Race #" becomes active if you reaching a goal.
The route until reaching a goal is free. Please discover the shortest route.
Some screenshots is here.
"Race #1"'s Goal.
This is a starting grid.
Re: oc_burnout
Posted: Sun Mar 06, 2011 7:55 am
by RocketRunner
I think that might be the Enzo, not the F50.
Still, looks promising. (On a tangential note, I have Test Drive Unlimited 2 and Need For Speed: Hot Pursuit on Steam.)
Re: oc_burnout
Posted: Sun Mar 06, 2011 2:30 pm
by Xenire
Pretty interesting looking fun map and I see there is a beta release, perhaps I'll try it out sometime. You do come up with some of the craziest stuff Masa0x keep it up.
Re: oc_burnout
Posted: Mon Mar 07, 2011 3:10 pm
by masa0x
RocketRunner wrote:I think that might be the Enzo, not the F50.
Still, looks promising. (On a tangential note, I have Test Drive Unlimited 2 and Need For Speed: Hot Pursuit on Steam.)
yes.This car is Enzo.
I renewed oc_burnout.
The latest version is oc_burnout_prot07c.
The file can be downloaded with following URL.
・The sixth race was added.
・The enemy car that npc operated was added to the sixth race.
・The school area was added to the field.
This is a school area of the Japan style newly added to the map.
Re: oc_burnout
Posted: Mon Mar 07, 2011 3:16 pm
by MaestraFénix
I have to play it. What server is?
Re: oc_burnout
Posted: Mon Mar 07, 2011 4:04 pm
by masa0x
Maestro Fénix wrote:I have to play it. What server is?
it is possible to play by my server "[JP] echizen server" or Play(c)'s server "JP SAITAMA! Server".
My server is operating only on the weekend though I wrote before.
It might be also in the server of W0rf0x.
Re: oc_burnout
Posted: Mon Mar 07, 2011 4:14 pm
by MaestraFénix
Thx. I´ll play it in Saitama server.
Re: oc_burnout
Posted: Sun Mar 27, 2011 3:41 am
by masa0x
hi.
I renewed oc_burnout.
Current version is prot07g.