[thumbnail]http://dl.dropbox.com/u/16864263/Screen ... ge0009.jpg[/thumbnail]
[thumbnail]http://dl.dropbox.com/u/16864263/Screen ... ge0006.jpg[/thumbnail]
[thumbnail]http://dl.dropbox.com/u/16864263/Screen ... ge0008.jpg[/thumbnail]
CURRENT STATUS
Reworking the lighting currently. Soon to add a simple 3d skybox and start on the entity work.
Please criticize, suggest and compliment as you see fit. I'll keep updating this first post when I reach different phases of development.
The Original Map Concept wrote:The players assume the role of urchins in the depths of a large futuristic city's waste dump. Every few minutes either fast zombies or antlions will spawn in varying quantities to attack the players. Before these attacks the players can gather (breakable) props such as wooden planks, crates and metal sheets that they can freeze into place to build small fortresses in the nooks and crannies of the building foundations. Once the players survive for long enough they can begin to pursue either a "Rescue Goal" or an "Escape Goal" by either powering up generators and building a radio transmitter or gathering supplies to build a ship of some sort. Or the players can choose not to pursue either of these goals and can instead see how long they can survive against greater and greater numbers of monsters.
There would also be randomly generated treasures that players can collect to open extra rooms or to unlock better weapons, and at least three unnecessary areas that could be scavenged for extra building materials or other bonuses.