OC_MetalSlug
OC_MetalSlug
Hello.
This is my first map for Obsidian Conflict, based on Metal Slug games. Thanks to Maestro Fenix for idea, when he wrote about thirdperson maps in Mapper's Medical Clinic thread I thought maybe I will can create map with Metal Slug style view. So I started, firstly I tried it with point_viewcontrol. I was able to aim up and down but camera was rotating with character and there was problem in Multiplayer so I had to try something another. 2D view using 'thirdperson' command with some settings was good, but I coudn't aim up and down, turn character, but finally I find command with which I can make perfect 2D view - thirdperson_mayamode.
Now about map, it features 2D view, you can aim up and down, and turn around. There will be several missions, as seperate maps or all missions in 1 map, I'm still not sure. You will respawn inside plane and jump off, without parachute. Many enemy soldiers to kill, some prisoners to rescue and boss in the end of every mission. I added only HMG yet, I should add most of MS weapons.
Short video:
[BBvideo 425,350][/BBvideo]
Character animations are little buggy, but I can't do anything to fix this.
Well, it's not too much, but now I will focus on making this map.
This is my first map for Obsidian Conflict, based on Metal Slug games. Thanks to Maestro Fenix for idea, when he wrote about thirdperson maps in Mapper's Medical Clinic thread I thought maybe I will can create map with Metal Slug style view. So I started, firstly I tried it with point_viewcontrol. I was able to aim up and down but camera was rotating with character and there was problem in Multiplayer so I had to try something another. 2D view using 'thirdperson' command with some settings was good, but I coudn't aim up and down, turn character, but finally I find command with which I can make perfect 2D view - thirdperson_mayamode.
Now about map, it features 2D view, you can aim up and down, and turn around. There will be several missions, as seperate maps or all missions in 1 map, I'm still not sure. You will respawn inside plane and jump off, without parachute. Many enemy soldiers to kill, some prisoners to rescue and boss in the end of every mission. I added only HMG yet, I should add most of MS weapons.
Short video:
[BBvideo 425,350][/BBvideo]
Character animations are little buggy, but I can't do anything to fix this.
Well, it's not too much, but now I will focus on making this map.
-
- npc_helicopter
- Posts: 932
- Joined: Mon Mar 15, 2010 2:21 pm
- Location: Peruibe , SP , Brazil
- Contact:
Re: OC_MetalSlug
Good looking.
- destiny
- Obsidian Premium
- Posts: 1906
- Joined: Thu Feb 19, 2009 12:33 pm
- Location: i forgot like always.
- Contact:
Re: OC_MetalSlug
the no parachute is cause of low budget cost right?
as for gameplay looks good gives the feeling your playing metal slug.
as for gameplay looks good gives the feeling your playing metal slug.
-
- Team Member
- Posts: 2470
- Joined: Mon May 10, 2010 11:50 am
- Location: Spain
- Contact:
Re: OC_MetalSlug
Have to say that is under HEAVY W.I.P.
Also, i´m working in the weapons: I can do the pistol, the machine gun, the shotgun, the dual machine gun and (maybe) the rocket launcher (maybe because you cant create a custom rpg, it will be the normal rpg, without the MS sounds).
About the sounds, well, we can use it freely as long as we dont use it for comercial issues, so it will ok.
A last thing. Fighter, i wanted say this the friday, but you get offline, so i left this for you: and if we use a HL2 theme instead of recreate the Metal Slug 2 levels?
I wish have a Fio model, but i dont have the level to model persons yet...
Also, i´m working in the weapons: I can do the pistol, the machine gun, the shotgun, the dual machine gun and (maybe) the rocket launcher (maybe because you cant create a custom rpg, it will be the normal rpg, without the MS sounds).
About the sounds, well, we can use it freely as long as we dont use it for comercial issues, so it will ok.
A last thing. Fighter, i wanted say this the friday, but you get offline, so i left this for you: and if we use a HL2 theme instead of recreate the Metal Slug 2 levels?
I wish have a Fio model, but i dont have the level to model persons yet...
Re: OC_MetalSlug
Well this could be used to remake contra nes game in oc, that would be badass!
-
- npc_helicopter
- Posts: 932
- Joined: Mon Mar 15, 2010 2:21 pm
- Location: Peruibe , SP , Brazil
- Contact:
Re: OC_MetalSlug
Contra or Metal Slug,still nearly the same thing for me.
Re: OC_MetalSlug
Looks great!
W0rf0x was working on something similar I believe...
W0rf0x was working on something similar I believe...
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
-
- npc_helicopter
- Posts: 932
- Joined: Mon Mar 15, 2010 2:21 pm
- Location: Peruibe , SP , Brazil
- Contact:
Re: OC_MetalSlug
As for the weapons,I found one with fits perfectly: The Uzis will be the 2H(DOUBLE HEAVYMACHINEGUN).
Thank god I play Metal Slug 4 a bit.In the arcade.
Thank god I play Metal Slug 4 a bit.In the arcade.
-
- npc_combine_elite
- Posts: 469
- Joined: Wed Nov 05, 2008 5:52 am
- Location: lolwut L0C4tI0n?
- Contact:
Re: OC_MetalSlug
It seems a hard to distinguish the place where you aim, too bad there isn't a cursor or aim helper.
I'd be cool to change the impact effects for bullets (I'm sure you can do this already) per weapon script so for every hit, it'd give a more vivid indication to where you just shot.
I'd be cool to change the impact effects for bullets (I'm sure you can do this already) per weapon script so for every hit, it'd give a more vivid indication to where you just shot.
-
- Team Member
- Posts: 2470
- Joined: Mon May 10, 2010 11:50 am
- Location: Spain
- Contact:
Re: OC_MetalSlug
I said that it was completely possible to do.BiElGaMe wrote:As for the weapons,I found one with fits perfectly: The Uzis will be the 2H(DOUBLE HEAVYMACHINEGUN).
Thank god I play Metal Slug 4 a bit.In the arcade.
I know. I'm trying different settings to get it.Axel_m3sh wrote:It seems a hard to distinguish the place where you aim, too bad there isn't a cursor or aim helper.
I'd be cool to change the impact effects for bullets (I'm sure you can do this already) per weapon script so for every hit, it'd give a more vivid indication to where you just shot.
-
- npc_hovering_assassin
- Posts: 298
- Joined: Thu Apr 15, 2010 3:46 am
- Location: Las Vegas, Nevada
Re: OC_MetalSlug
You jump out of a plane without a parachute? Sounds like someone invested in the Aperture Science Long Fall Boots.
Anyways, add more NPC's. Way more NPC's. See how you easily beasted that level on your own? Multiplayer would be a breeze. Maybe add powerups and stuff, like extra HP or damage for all players, etc... Music from the game (although I have no idea what game that is) would also be nice, and nicer brushwork with displacements and stuff. But, this is a WIP, so it's looking good so far.
Anyways, add more NPC's. Way more NPC's. See how you easily beasted that level on your own? Multiplayer would be a breeze. Maybe add powerups and stuff, like extra HP or damage for all players, etc... Music from the game (although I have no idea what game that is) would also be nice, and nicer brushwork with displacements and stuff. But, this is a WIP, so it's looking good so far.
Oh, don't be such a baby. Episode 3 will come out.
*Turns to Archimedes*
No it won't.
*Turns to Archimedes*
No it won't.
-
- Team Member
- Posts: 2470
- Joined: Mon May 10, 2010 11:50 am
- Location: Spain
- Contact:
Re: OC_MetalSlug
The video was record ONLY TO SHOW THE CAMERA, not the gameplay. We are introducing new values and more stuff to do it like the original games (more or less).DisConnected wrote:You jump out of a plane without a parachute? Sounds like someone invested in the Aperture Science Long Fall Boots.
Anyways, add more NPC's. Way more NPC's. See how you easily beasted that level on your own? Multiplayer would be a breeze. Maybe add powerups and stuff, like extra HP or damage for all players, etc... Music from the game (although I have no idea what game that is) would also be nice, and nicer brushwork with displacements and stuff. But, this is a WIP, so it's looking good so far.
About the difficulty, we thought first about put at 1hp the players and the common enemies, but we rejected it because unlike the MS games, the speed of the bullets are near to be instant, so we decide left the normal HP to all and adding lives to make it more arcade.
Also, if you didn´t hear nothing about the Metal Slug videogames, i recommend watch some gameplays:
An example (Metal Slug 2: Mission 1):
[BBvideo 425,350][/BBvideo]
If you didn´t played it, you not are a gamer.
Re: OC_MetalSlug
I know of Metal Slug and have always enjoyed old school side-scroll games in general. It doesn't seem like it would really work out so well for a Source map, but I look forward to seeing the outcome of the project and I hope it comes to fruition.
[tab=135]Salt.
-
- Team Member
- Posts: 2470
- Joined: Mon May 10, 2010 11:50 am
- Location: Spain
- Contact:
Re: OC_MetalSlug
Continue?
YES.
We found a way to get work the aim (up and down) and can walk/run forward and back. Now, we are working to make a laser pointer or a pseudo-crossair (3rd person anims are bugged in Source, so unless you have the Sniper rifle or another weapon that have a pointer, is hard to aim).
Nothing more at the moment (first, mechanics of the game, later the graphics).
YES.
We found a way to get work the aim (up and down) and can walk/run forward and back. Now, we are working to make a laser pointer or a pseudo-crossair (3rd person anims are bugged in Source, so unless you have the Sniper rifle or another weapon that have a pointer, is hard to aim).
Nothing more at the moment (first, mechanics of the game, later the graphics).