"We've held up here for quite some time. We've operated right under the Combine's noses. However, within the past week everything has changed."
You and your squad of rebels have been quarantined by the Combine in a small section of the city. The Combine intend to deal with you a discretely as possible by starving you or forcing you to come out of hiding. So far it has worked quite well and you are running out of options. A large nearby warehouse seems that it may be your only hope for removing the quarantine.
Oc_turmoil focuses the story of a squad of rebels as they fight an impossible struggle against the Combine who possess superior technology, numbers, and a tactical advantage. It is up to you as the player to lead them to victory in an urban war against the entire might of the city.
Over the course of the map you are trapped in a section of the city featuring nine blocks each with its own unique feature. Every block has its own advantages and disadvantages for defending against the combine onslaught. It is up to you and your team to decide how to best use the features of the map.
You will be faced with:
-two dungeons including puzzles, traps, hidden supplies, and various hazards.
-ten waves of Civil Protection, each with unique enemies and with increasing difficulty (not necessarily length).
-ten waves of Combine, with unique enemies and increasing difficulty.
-three boss battles: Civil Protection, the Apartment Complex, the Combine.
The map will have a progressing storyline featuring...
Simon - The radio operator who complains a lot and refuses to help you.
Kathrine - The only surviving rebel who will actually fight on the front lines (besides the player).
Sam - The cheerful arms dealer who still insists on selling you merchandise even though there is an invasion going on (at least the pistols are free).
Gerald - The quiet scientist that doesn't really do a whole lot until he suddenly makes the most useful contribution.
And of course You the Player(s)! - The Player(s) that do all of the hard work and destroy half of the map in the process.
I hope to have this map finished sometime in the future. Exactly when I'm not sure, but in the mean time enjoy some screenshots/ inconsistent updates. Also feedback is always highly appreciated.
