W.I.P. Thread
That is. I´m inaugurating this thread for my campaign. Here you can talk about bugs and suggestions, as well as seeing the progress that are made.
I started to work on the second chapter between the breaks of fixing Nerv. Our brave squad of H.E.C.U. soldiers will made getting inside Black Mesa, where they must head to the Lambda Complex:
But before they reach the station where the trams waits, they must move first through some tunnels, used for moving the cargo that comes to Black Mesa. The fact that there are dead soldiers and the emergency lights are turned on makes one realize about the hell that had suffered Johnson and their platoon when escaping from inside...:
Zombie H.E.C.U. model made by SoJa from Romka´s Hgrunt model.
And now, the discussion part:
I´m playing with the idea of having "survival moments" (Lives gamemode on X moments). At this moment, it would be used when you reach the door inside the tunnel to open, but fails, spawing the zombies. The players would have to search two batteries, and use a crank to open it (forcing a player staying at the door, and another player defending/healing him/her). If the players get open the door, the "survival moment" would end, returning to normal gameplay, and spawning all the dead players. What do you think?.
The design of the front entrance at the beginning. I don´t like it much, but I´m unable to think another idea (tried with making more brushwork, but it would affect the duct).
The lighting at the tunnels. I liked it dark, but not much, just the needed to give a feeling of "insecurity". What do you think?.
BONUS: Vicarious Traumatization alpha and beta images
Some people told me if I was able to work on a proyect without showing it, and my response was that I showed the map indirectly. As you can see, most of the photos are from the alpha, before I decided to redo everything from scratch.
http://steamcommunity.com/sharedfiles/f ... d=14373385
http://steamcommunity.com/sharedfiles/f ... d=14373375
http://img143.imageshack.us/img143/8015/80618577.jpg (Close up of the alpha rocket launcher prototype, when I thought I can made a custom rocket weapon).
http://steamcommunity.com/sharedfiles/f ... d=14373229
http://steamcommunity.com/sharedfiles/f ... d=14373228
http://steamcommunity.com/sharedfiles/f ... d=14372913 (Beta entrance).
http://steamcommunity.com/sharedfiles/f ... d=14372682 (Testing npc_launcher).
http://steamcommunity.com/sharedfiles/f ... d=14372920 (Beta right path, zombie storage).
(Some time before the second private test, "beta").
(Beta Johnson, when I had the fresh idea of an H.E.C.U. Otis).
http://i250.photobucket.com/albums/gg27 ... _00001.jpg (Beta Johnson and early "old storage" exit door).
http://steamcommunity.com/sharedfiles/f ... d=73751618 (Beta icky room).
http://steamcommunity.com/sharedfiles/f ... d=84308550 (Cut cutscene. It was going to appear between chapter one and two as a filler, as a Sweet Half-Life easter egg).
There were more images, but those are in Gyazo, and since I can´t see them (very stupid is this for forcing the people buying the premium version), we can consider them as lost.