Map "Oxygen" (WIP)
Map "Oxygen" (WIP)
<!-- start update -->
//edit:
# initiate hammer
- layout processing 50%
- __ spawnroom 100%
- __ teleporting room 100%
- __ dynamic teleporting system 100%
- __ puzzle 1 50%
- __ puzzle 2 50%
I 've restarted the map as a HL2DM_coop project,
but when finished I 'll probably port it to OC.
<!-- end update -->
Hi,
I am new here, but not the the OC mod.
I played it for a little while now and I enjoyed it.
So I decided to make a map.
(your mod is really laking maps !!! and oh, nobody likes the big manhacks ^^ )
Basicly it will be puzzle under pressure gameplay map. Working title is CO², I 'll probably name the final version "oxygen".
Here are some screens form what I got so far. (WIP)
edit: damn I got the new ones a bit too dark, it will look better ingame. Same for the glow sprites around the screens.
new
*spawn*
*ammo room*
*first hall*
old
*spawn*
*Ammo room*
*machines*
(part of air machine)
(generator => jump/platform/laser puzzle)
(beacon)
//edit:
# initiate hammer
- layout processing 50%
- __ spawnroom 100%
- __ teleporting room 100%
- __ dynamic teleporting system 100%
- __ puzzle 1 50%
- __ puzzle 2 50%
I 've restarted the map as a HL2DM_coop project,
but when finished I 'll probably port it to OC.
<!-- end update -->
Hi,
I am new here, but not the the OC mod.
I played it for a little while now and I enjoyed it.
So I decided to make a map.
(your mod is really laking maps !!! and oh, nobody likes the big manhacks ^^ )
Basicly it will be puzzle under pressure gameplay map. Working title is CO², I 'll probably name the final version "oxygen".
Here are some screens form what I got so far. (WIP)
edit: damn I got the new ones a bit too dark, it will look better ingame. Same for the glow sprites around the screens.
new
*spawn*
*ammo room*
*first hall*
old
*spawn*
*Ammo room*
*machines*
(part of air machine)
(generator => jump/platform/laser puzzle)
(beacon)
Last edited by marnamai on Fri Dec 15, 2006 12:29 pm, edited 6 times in total.
-
- prop_static
- Posts: 73
- Joined: Fri Aug 18, 2006 7:02 pm
No, rocks. There a small map pack in this thread that has it:
http://www.obsidianconflict.com/forums/ ... .php?t=342
http://www.obsidianconflict.com/forums/ ... .php?t=342
oc_hanhack is another map that has them. (I personally like it, but it's too hard to hit, that's my only problem.) Edit: The map looks very good.
Last edited by Kinhoshi on Tue Aug 22, 2006 12:21 am, edited 1 time in total.
More pics! They are as sweet!
Btw, you're using hdr, aren't you? There's something in those images that simply doesn't match. It looks too good! You can't make something that has that look in the source engine. Not without hdr at least. Personally I don't have hdr, so I hardly know what it looks like in darker maps...
Btw, you're using hdr, aren't you? There's something in those images that simply doesn't match. It looks too good! You can't make something that has that look in the source engine. Not without hdr at least. Personally I don't have hdr, so I hardly know what it looks like in darker maps...