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Map "Oxygen" (WIP)

Posted: Mon Aug 21, 2006 4:41 pm
by marnamai
<!-- start update -->
//edit:

# initiate hammer

- layout processing 50%

- __ spawnroom 100%
- __ teleporting room 100%
- __ dynamic teleporting system 100%
- __ puzzle 1 50%
- __ puzzle 2 50%

I 've restarted the map as a HL2DM_coop project,
but when finished I 'll probably port it to OC.

<!-- end update -->


Hi,
I am new here, but not the the OC mod.
I played it for a little while now and I enjoyed it.
So I decided to make a map.
(your mod is really laking maps !!! and oh, nobody likes the big manhacks ^^ )

Basicly it will be puzzle under pressure gameplay map. Working title is CO², I 'll probably name the final version "oxygen".

Here are some screens form what I got so far. (WIP)

edit: damn I got the new ones a bit too dark, it will look better ingame. Same for the glow sprites around the screens.

new
*spawn*
Image
*ammo room*
Image
Image
*first hall*
Image

old
*spawn*
Image
Image
*Ammo room*
Image
Image
*machines*
(part of air machine)
Image
(generator => jump/platform/laser puzzle)
Image
(beacon)
Image

Posted: Mon Aug 21, 2006 4:44 pm
by Svanrog
Om my god! You're here! And with the most sweet looking map I've ever seen on these forums! :D

(btw, there is a wip mapping section as well :))

Posted: Mon Aug 21, 2006 5:02 pm
by skidz
Looks brilliant, I love it :D
Ive moved the thread to the WIP mapping section.

Posted: Mon Aug 21, 2006 7:53 pm
by [GU]General Master
Very Nice!

Posted: Mon Aug 21, 2006 8:11 pm
by Lark
true big manhacks suck .

Posted: Mon Aug 21, 2006 8:14 pm
by Svanrog
Big manhacks? What the hell are big manhacks? Am I supposed to know? :?

Posted: Mon Aug 21, 2006 8:23 pm
by Tofu
play oc_rocks and you'll see. :)

Very nice screenshots. Hope to see more of this map.

Posted: Mon Aug 21, 2006 8:51 pm
by Svanrog
Tofu wrote:play oc_rocks and you'll see. :)

Very nice screenshots. Hope to see more of this map.
Are you talking about oc_docks? I've never been on a server that have taken me farther than to the second crane on that map. :( Got pics of 'em?

Posted: Mon Aug 21, 2006 8:59 pm
by Tofu
No, rocks. There a small map pack in this thread that has it:
http://www.obsidianconflict.com/forums/ ... .php?t=342

Posted: Mon Aug 21, 2006 10:02 pm
by Kinhoshi
oc_hanhack is another map that has them. (I personally like it, but it's too hard to hit, that's my only problem.) Edit: The map looks very good.

Posted: Mon Aug 21, 2006 10:37 pm
by Hyperjag3
This map looks great, good job!

Posted: Mon Aug 21, 2006 11:06 pm
by marnamai
Added machine stuff.

If you got good puzzle ideas post them up!

Posted: Tue Aug 22, 2006 12:50 am
by nefarious
The maps lookin great, will there be an outside part to it?

Posted: Tue Aug 22, 2006 12:55 am
by marnamai
yes, there will be a outside ... thats your main objective, getting out.

Posted: Tue Aug 22, 2006 8:21 am
by Svanrog
More pics! They are as sweet! :D
Btw, you're using hdr, aren't you? There's something in those images that simply doesn't match. It looks too good! You can't make something that has that look in the source engine. Not without hdr at least. Personally I don't have hdr, so I hardly know what it looks like in darker maps...