Map "Oxygen" (WIP)
Posted: Mon Aug 21, 2006 4:41 pm
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//edit:
# initiate hammer
- layout processing 50%
- __ spawnroom 100%
- __ teleporting room 100%
- __ dynamic teleporting system 100%
- __ puzzle 1 50%
- __ puzzle 2 50%
I 've restarted the map as a HL2DM_coop project,
but when finished I 'll probably port it to OC.
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Hi,
I am new here, but not the the OC mod.
I played it for a little while now and I enjoyed it.
So I decided to make a map.
(your mod is really laking maps !!! and oh, nobody likes the big manhacks ^^ )
Basicly it will be puzzle under pressure gameplay map. Working title is CO², I 'll probably name the final version "oxygen".
Here are some screens form what I got so far. (WIP)
edit: damn I got the new ones a bit too dark, it will look better ingame. Same for the glow sprites around the screens.
new
*spawn*
*ammo room*
*first hall*
old
*spawn*
*Ammo room*
*machines*
(part of air machine)
(generator => jump/platform/laser puzzle)
(beacon)
//edit:
# initiate hammer
- layout processing 50%
- __ spawnroom 100%
- __ teleporting room 100%
- __ dynamic teleporting system 100%
- __ puzzle 1 50%
- __ puzzle 2 50%
I 've restarted the map as a HL2DM_coop project,
but when finished I 'll probably port it to OC.
<!-- end update -->
Hi,
I am new here, but not the the OC mod.
I played it for a little while now and I enjoyed it.
So I decided to make a map.
(your mod is really laking maps !!! and oh, nobody likes the big manhacks ^^ )
Basicly it will be puzzle under pressure gameplay map. Working title is CO², I 'll probably name the final version "oxygen".
Here are some screens form what I got so far. (WIP)
edit: damn I got the new ones a bit too dark, it will look better ingame. Same for the glow sprites around the screens.
new
*spawn*
*ammo room*
*first hall*
old
*spawn*
*Ammo room*
*machines*
(part of air machine)
(generator => jump/platform/laser puzzle)
(beacon)