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oc_archhall

Posted: Tue Oct 10, 2006 11:35 pm
by Dark_Mage2
Will have halls containing many arches and enemys, now I will proceed with screenshots.

Spawn Room
Image

Spawn Room also
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Not-made-yet Room
Image

Posted: Tue Oct 10, 2006 11:50 pm
by tomgreen
lol ilove the arches and enemys im more afraid of the arches myself!

Posted: Wed Oct 11, 2006 12:19 am
by nefarious
Looking good my friend.

Posted: Wed Oct 11, 2006 1:47 am
by unconnected
Infinitely better than Vasili - awesome, another mapper with some ability has joined us :)

Looking good so far, keep drip feeding us pictures please!

Posted: Wed Oct 11, 2006 2:17 am
by tomgreen
I have tons of map ideas I just dont have patience to create maps. So if any mapper needs ideas ask me loL!

Posted: Wed Oct 11, 2006 3:48 am
by Hickadam
Looking very nice so far.


Keep it up!


If you want smooth arches, be sure to play around with displacement maps. They're cheap, smooth and cool.

Posted: Wed Oct 11, 2006 5:44 am
by skidz
Try to keep it to the 64 grid so your textures tile correctly. The one brick texture on the wall is tiled 3 times when its only suppose to be tiled once vertically. Its a good start though. Keep on building. :wink:

Re: oc_archhall

Posted: Wed Oct 11, 2006 9:59 am
by unconnected
Dark_Mage2 wrote:Will have halls containing many arches and enemys, now I will proceed with screenshots.

Spawn Room
Image
Just one quick comment on this picture - the crowbar is given to the player by default when you spawn so the crowbars on the floor there are superfluous.

One quick question too, they almost look like shutes, are they? i.e. do players spawn higher up and slide down? That would be very cool if they do. I've got a similar setup on the map I'm making - the players spawn at the top of a very tall pit and fall into water. It's just a nice little difference to start the map that way, instead of everyone just spawning in front of you.

Oh and more pictures please :)

Posted: Wed Oct 11, 2006 2:20 pm
by Dark_Mage2
The players do fall down the chute when they spawn, theres also a weapon stripper.

Posted: Wed Oct 11, 2006 2:54 pm
by unconnected
Dark_Mage2 wrote:The players do fall down the chute when they spawn, theres also a weapon stripper.
Cool to hear about the chutes.

As for the weapon stripper - I'm assuming you won't be letting players heal each other during the map then?

Posted: Wed Oct 11, 2006 3:25 pm
by Dark_Mage2
The only healing will be from health chargers. Here are some screens of the first hall. I wont be making dispacement arches because I suck at displacements.

First hall under construction
Image

Image
Should I change the lighting?

Posted: Wed Oct 11, 2006 4:21 pm
by unconnected
Dark_Mage2 wrote:The only healing will be from health chargers. Here are some screens of the first hall. I wont be making dispacement arches because I suck at displacements.

First hall under construction

***snipped images***

Should I change the lighting?
Looking good so far, as for the lighting - is that the outside world I can see through those slits in the wall? If so some volumetric lighting would look great. I suppose it all depends on the ambience you're trying to create in your level.

Another question - are they the final textures or just random ones while you do the inital brushwork?

Posted: Wed Oct 11, 2006 4:41 pm
by Dark_Mage2
Just dev textures that I change later.

Hall1 textured
Image

Hall1 textured again
Image

Posted: Wed Oct 11, 2006 6:11 pm
by tomgreen
Here is my advice for the next or one of the rooms (yes its done in fricken paint chill im not using my photoshop and wasting time you get the idea.) Image You could of course arch everything and have giant arches coming down in the center ofver the pits. It would be cool if someone did more elevations in the map with the walkways or at least the center one go up. They could slant up in an arch characteristic lol.

Posted: Wed Oct 11, 2006 6:35 pm
by Dark_Mage2
I could do that yes. Btw I cant make npcs spawn from an npc spawner for some reason soo I need help..