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oc_cannon

Posted: Thu Oct 19, 2006 5:00 am
by Hickadam
I'll let the trailer do the talkin.


http://www.youtube.com/watch?v=3OLG7hNx1ks


It's not even half done, but since HDR magically didn't have an error this time, I decided to make a quickie movie.


Just the cannon and a portion of the asteroid it is built into for now. Shield Generator is working, sequences are alright but need tweaking. Needs decals, polish, lighting adjustments... you name it.


But not too shabby if I do say so myself...

Posted: Thu Oct 19, 2006 5:15 am
by skidz
I love it ! :D
So other than the canon what else is there to do?
Rather, is there a purpose other than firing the canon and if so what? And is the canon going to be shot at something?

Again, great looking map. The video makes me want to try it out. :D

Posted: Thu Oct 19, 2006 5:36 am
by Kinhoshi
Kin likey! Alot! Looks very awesome, can't wait to see it finished.

Posted: Thu Oct 19, 2006 6:02 am
by Hickadam
Basic Story: -Subject to change-


-Players spawn inside the cannon.
-They are informed by the AI that an unknown ship approaches
-Shields are automatically rasied
-*cue the big fancy skybox effects*
-An alien ship is visible in the distance in front of the cannon.
-It begins firing MASSIVE energy weapons at the shields
-All weapon fire from the cannon is deflected by the alien ship's shields
-The shields on the cannon will drain pretty quickly, when depleted the power source must be replaced with another.
-The shields run on ZPM's (concept from stargate, but not related) so for those of you sci-fi nerds like me, we're talkin enough energy to destroy a solar system in each one. The station comes with 8.
-This gives a time crunch, as the shields will not last forever
-Players must decide to either stay and run maintenance on the cannon, or teleport to the alient ship and somehow disable whatever they use for a shield.
-If the shield for the cannon is depleted, it will start taking hull damage. Outer areas, windows and such will be breached and sealed off. The airlock will allow you outside, but that will be lethal.
-Further damage starts to take it's toll on the fusion reactors inside the asteroid. If both are badly damaged, the cannon will have no power and shut down. At that point, hide somewhere and prepare for the end.
-On the flip side, if players manage to board the alien ship, fight there way to the generators, waste it, or at least take it offline temporarily, the alien ship will start taking hits from the ultra-dense projectiles fired from the cannon.
-A few direct hits should do.


Some things I need to finish this map:

-Lots more time
-Valve to fix faceposer and the "bad movetype" horrible error.
-HDR to behave itself


I'll probably also throw in a few "experimental" weapons of my own. Those of you that hacked their way into certain areas of evildead (i'm looking at YOU GTAILLIC) will know what I mean.



And no, i'm not adding a hydra :P

Posted: Thu Oct 19, 2006 6:41 am
by Chandler
nice use of the guns thing from Halo 2
All I can say is holy shit
and
damn you for stealing myidea for the music of the trailer I am working on.
DAMN YOU

Posted: Thu Oct 19, 2006 7:20 am
by Lark
you forgot a L and hotter than the sun!

Posted: Thu Oct 19, 2006 8:33 am
by skidz
A model of the ZPMs from the stargate series should be used :wink:
Image

Posted: Thu Oct 19, 2006 5:05 pm
by Airborne
oh god awsome looking map. I just hope it will come together as you intend it to. on a side note....when does testing start :wink:

Posted: Thu Oct 19, 2006 10:13 pm
by tomgreen
This is by far the most worked on map and it shows great job man looking forward to its release this could really diversify the mod if more maps like this are produced. I just hope you add some sound cache file for a song so the map isn't silent. So it adds tension and makes the gameplay more entertaining. Great job and very creative.

Posted: Fri Oct 20, 2006 12:16 am
by Hickadam
Testing starts for the map whenever valve fixes the god-damn bad movetype error. Any ETA on that one anybody?


If somebody has any skill modelling, a ZPM would be awsome. Or, if somebody could make a ZPM texture even, I would be happy to use it.

Also if somebody feels saucy with textures, an HDR asteroid-field skybox would be lovely. I'm using the Eternal Silence one for own testing purposes.

Hotter than the sun?... Ok...

And yes, Halo has been a huge inspiration for me.


I'm changing jobs at the moment, so I may not have as much mapping time available as I would like. If I see myself getting bogged to an unacceptable level, I may just send the .vmf to the obsidian conflict team, and have them finish it the way they want to, or if they want it at all :D

Posted: Fri Oct 20, 2006 1:02 am
by skidz
I could make one but making a good looking texture is another thing.

Posted: Fri Oct 20, 2006 6:41 am
by Hickadam
I've just been making a horrid physbox ent covered in the gordon freeman stainglass shader test.

Not bad... Although at certain angles you see a wrist, crowbar or beard... So yeah...

Posted: Fri Oct 20, 2006 7:14 am
by [JSC]Steve
Jaw droppingly great map. :D Why aren't you on the mod team again?

Posted: Sat Oct 21, 2006 4:43 am
by Hickadam
Mapping hobbies don't pay the bills :?

But thanks for the compliment.

Posted: Sat Oct 21, 2006 6:39 am
by Hickadam
Maybe I should add another trinket from my old test maps...