Re-Rigging it on Valve's Default Male Skeleton.
Screenshots:
3DS:

Overview of the model, you'll notice that the arms are aren't even at the top. This won't cause to much problems...just got really mad while moving the arms down to the skeleton's position


Just testing the recently rigged right leg. Gotta fix up the vertex weights on the knee, and fix a vertex that should be assigned to the foot.
To be honest, this is easier than mapping
