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Posted: Sun Sep 05, 2010 10:28 pm
by LivingWithGames
Taggart wrote:Very nice.
I agree as well.

Re: Linkmister's Modern Weaponry Transformation Pack

Posted: Sat Jan 15, 2011 6:28 am
by Linkmister
Been thinking bout' you guys, don't worry this pack is FAR from dead and progress should be made in the near future, however I do feel I owe you an update due to my inactivity. As some of you know this is my last year of high school and I'm getting ready to head off to college, I also have stuff to study for as well as maintaining my social life. However, this doesn't mean I haven't been animating, not a day goes by where I don't think about it since it is all around us, and over-time my skills have improved compared to when you last saw it.

[BBvideo 425,350][/BBvideo]


Next month marks my 1 year ANIversary (crappy pun I know shut up) but things will only look up here for now, however, this does NOT mean I come bearing a gift, you see, I'm re-booting the pack with something you guys just might like, you see my good friend .eXe has sent me something....well new to work with.


Image



Please remain ever patient guys, It's coming, and It's far from dead.

Re: Linkmister's Modern Weaponry Transformation Pack

Posted: Sat Jan 15, 2011 10:29 am
by fug4life
Very handy hands, texture is good!

Re: Linkmister's Modern Weaponry Transformation Pack

Posted: Sat Jan 15, 2011 9:20 pm
by Rukifellth
Say, with all the different playable characters, would'nt it be cool if each character had his/her/it's own pair of hands? Like in TimeSplitters...

sure it would be hard work, but it would be a cool detail. :)

Re: Linkmister's Modern Weaponry Transformation Pack

Posted: Sat Jan 15, 2011 9:38 pm
by MaestraFĂ©nix
Rukifellth wrote:Say, with all the different playable characters, would'nt it be cool if each character had his/her/it's own pair of hands? Like in TimeSplitters...

sure it would be hard work, but it would be a cool detail. :)
There is a "addon" for Garrysmod that is able to see "your" legs and arms from the model in first person camera. I remember for example see the legs and the hands of the GlaDOS model (Boroko model).

But the addon probably is written on LUA code, and i don´t know if is possible to do in C++.

Re: Linkmister's Modern Weaponry Transformation Pack

Posted: Sun Jan 16, 2011 9:49 pm
by LivingWithGames
Rukifellth wrote:Say, with all the different playable characters, would'nt it be cool if each character had his/her/it's own pair of hands? Like in TimeSplitters...

sure it would be hard work, but it would be a cool detail. :)
If this would be possible for OC,then it would be a great advance for this mod.But,not sure about it though.

Since I'm NOT a modeler,neither a coder,I can't say it's possible.

Re: Linkmister's Modern Weaponry Transformation Pack

Posted: Thu Jan 20, 2011 2:16 am
by Linkmister
Alright, we're gonna take things nice and slow, since the old models I used were set up with the Ranger Arms (in addition to being rigged by a total n00b hur) I'm going to start with a clear slate gonna search for a USP model in a bit. In the mean time, here have a bone!



Image



Possible Sniper Rifle replacement?

Re: Linkmister's Modern Weaponry Transformation Pack

Posted: Thu Jan 20, 2011 4:49 am
by Axel_m3sh
needsmaorshineyscopeandrustlawl

Looking good there Link!

Re: Linkmister's Modern Weaponry Transformation Pack

Posted: Fri Jan 21, 2011 1:47 am
by Fire Sniper
That a SPR or like a m16