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Glock

Posted: Sat Jun 19, 2010 6:33 am
by Shana
Now that 1.35 is out i finally have more time for other stuff so i decided to try modeling again, i looked for a good tutorial and found one to model a glock in 3ds max.

Latest progress:

Image


Older pictures:

http://w0rf0x.obsidianconflict.net/screens/glawck2.jpg
http://w0rf0x.obsidianconflict.net/screens/glawck3.png
http://w0rf0x.obsidianconflict.net/screens/glawck4.png
http://w0rf0x.obsidianconflict.net/screens/glawck5.png


So far I'm really getting into it and its pretty fun, no idea what i will use the model for though, after I'm done with it I'm gonna try to make an annabelle view model.

Posted: Sat Jun 19, 2010 7:56 am
by Axel_m3sh
after I'm done with it I'm gonna try to make an annabelle view model.
Godly, also nice model right there. Are you gonna add details to it with textures?

Re: Glock

Posted: Sat Jun 19, 2010 11:33 am
by MaestraFĂ©nix
W0rf0x wrote:Now that 1.35 is out i finally have more time for other stuff so i decided to try modeling again, i looked for a good tutorial and found one to model a glock in 3ds max.

This is the progress as of today:

Image


So far I'm really getting into it and its pretty fun, no idea what i will use the model for though, after I'm done with it I'm gonna try to make an annabelle view model.
I use the same video tutorial LOL (yes, the pictures are include in the .rar of the tutorials).

I doing an autenthic MP7 (not the false MP7 of HL2), but i are finding incredible dificulties to make it (on notably doing the profundity).

I only can say one thing: Modeling "is easy" compared with rigging and animating (i don´t texturized it yet).

Posted: Sat Jun 19, 2010 5:36 pm
by fug4life
Higher poly v_model 4 annabelle :thumbup:

Good then I can give up UVmapping the old one.

Posted: Sat Jun 19, 2010 6:13 pm
by Ranka
Looking good fox

Posted: Sat Jun 19, 2010 6:18 pm
by Azure Edge
Hmm I may try my hand at modeling sometime too. It looks slightly simple enough to hopefully at least make something basic. Looks good right now :D

Posted: Wed Jun 23, 2010 3:03 am
by Shana
Worked a bit more on it today while my internet was out:

Image

Posted: Wed Jun 23, 2010 3:51 am
by KON_Air
Is there a depressed part at the bottom of the barrel? Don't add details that can be done with textures. At least untill you figure how did MAX decided to redefine geometry :P

There are also some faces you should get rid of on curving surfaces. Don't forget every face will be triangulated and some veticles might decide to connect to with some other ones then the ones you expected.

Posted: Wed Jun 23, 2010 5:13 am
by shiftey
UV Mapping is the toughest part. Wait until you get there and want to kill yourself with the gun you just made.

Posted: Wed Jun 23, 2010 7:45 am
by Tysn
shiftey wrote:UV Mapping is the toughest part. Wait until you get there and want to kill yourself with the gun you just made.
:lol:

I tried this a long time ago in XSI by following Twinkie Masta's video tutorials. Made a 1911 and Mac 10, both lost in the Great Harddrive Crash of '09 unfortunately. Never actually got them UV'ed due to a lack of hi-res images for textures, and of course because UVing a gun model is considerably harder than oh say, Mr. Bucket. :P Otherwise looking good Worfox.

Posted: Wed Jun 23, 2010 5:26 pm
by fug4life
I thought UV mapping seemed, relatively straight forward. I like how you pick specific parts to be textured individually.

Having said that apart from rotating models, this is the only 'modeling' thing I've attempted.

Posted: Wed Jun 23, 2010 6:25 pm
by KON_Air
Well if you are trying to UV map using reference pictures, sure it is hard as hell, but there is a reason high profile 3d content creation has seperated modeling and texturing. While googling for textures is fine for simple models, for anything complex better start looking for a texturer or learn photoshop. Or at least settle for more simple textures rather then going "zomg photorealistic".

Posted: Mon Jul 26, 2010 7:46 am
by Shana
Picked this up again after a month, luckily i didn't get rusty.

Image

Posted: Fri Sep 03, 2010 8:53 am
by Shana
Still working on it, the model is done now, next comes optimizing and unwrapping.

Image

Posted: Fri Sep 03, 2010 1:18 pm
by SNOWMAN7
Looks great! You make it look easy O.o

Damn, I should get back on modeling again >.>