[WIP] Human Grunt Players (with a difference)

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Taggart
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Re: [WIP] Human Grunt Players (with a difference)

Post by Taggart »

I do have plans for a few grunts based on the old Opposing Force Engineer, Medic and SAW Gunner, so yeah, I'll probably do friendly versions of them too
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Re: [WIP] Human Grunt Players (with a difference)

Post by fug4life »

:dance2:
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Re: [WIP] Human Grunt Players (with a difference)

Post by MaestraFénix »

Taggart wrote:I do have plans for a few grunts based on the old Opposing Force Engineer, Medic and SAW Gunner, so yeah, I'll probably do friendly versions of them too
I will pleased you if you do it. I don´t want use the old HD models.
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Re: [WIP] Human Grunt Players (with a difference)

Post by Taggart »

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most of this is from Romkas' old grunts for HL1

that big pouch is going to be the engineer's dump pouch

I'll be reskinning it for the medics' too. Also still need to skin a medic helmet but they're getting there

oh yeah, fitting the Engineer's gastank is going to be fun
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Re: [WIP] Human Grunt Players (with a difference)

Post by MaestraFénix »

(Only if you want because you have a lot of time and is easy) do the syringe of the medic and the torch of the engineer, please.

I think that i can "fix" the anims.


P.D: Like the Balaclava and the face of the black person.
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Re: [WIP] Human Grunt Players (with a difference)

Post by Taggart »

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need to fix the helmet strap UV a little but eh
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Re: [WIP] Human Grunt Players (with a difference)

Post by fug4life »

The ski-mask head looks a little thin (jaw bone area) and quite elongated (rigth word)?
Basically I think the face shouldn't be so long and should be wider and more rounded less sharp or flat in areas (cheeks look a little flat,
aswell as the nose and chin look under sized).

Having said that I don't know how much you can do, its all still top notch stuff, and I think you're doing a grand job!
Last edited by fug4life on Sat Feb 12, 2011 1:07 pm, edited 1 time in total.
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Re: [WIP] Human Grunt Players (with a difference)

Post by Taggart »

tbh it's exactly the same as it was on the HL1 grunts, apart from some extra smoothing so it isn't blocky, especially around the top of the head and the goggles

I might change it a bit yet though
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Re: [WIP] Human Grunt Players (with a difference)

Post by fug4life »

Dont get me wrong I'd rather have it than not have it, as its still awesome.

Also I changed what I said about the cheeck bones.
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Re: [WIP] Human Grunt Players (with a difference)

Post by MaestraFénix »

That Balaclava with their shotgun will be awesome.
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Re: [WIP] Human Grunt Players (with a difference)

Post by Taggart »

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Engineer and Medic are basically done.

Just the SAW Gunners now.
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Re: [WIP] Human Grunt Players (with a difference)

Post by MaestraFénix »

Love that the bottle of the Engineer don´t have that effect provocated for the material that looked 2D.

I'm starting to be a little heavy, but you could add the Medic Arm and helmet Band? Looked from the front looks like another soldier.

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^This is what I mean
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Re: [WIP] Human Grunt Players (with a difference)

Post by Taggart »

planning on giving another red cross, but not sure about a medic band on the helmet
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Re: [WIP] Human Grunt Players (with a difference)

Post by fug4life »

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I like how the band looks, but end of the day its your own creation so do what you want, maybe just a first aid badge on the helmet if you really dont want the band.

but do feel the the helmt needs something.

Glasses are awesome!

Engineer is awesome!

Engineer and ski mask guy anychance you can get a material that re-acts to light or cubemaps or something for the googles, a bit of reflection on it, maybe there is and its just the HLMV.

But seriously these friendly grunts are the best thing since sliced bread!
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Re: [WIP] Human Grunt Players (with a difference)

Post by Taggart »

oh good point I forgot to give the balaclava guy his chrome goggles

Nirrti was kind enough to model the medic's helmet band

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time to mod that texture some
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