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WIP Human Model
Posted: Sun Aug 21, 2011 4:36 pm
by Saiax
Now with college finished I can spend more time learning modeling off the net, here is my latest work.
Just a basic figure right now so not much details.
Question.
If I do become good enough, whats the maximum poly count for source player models?
Welcoming any type of feedback, good or bad
Re: WIP Human Model
Posted: Sun Aug 21, 2011 5:23 pm
by MaestraFĂ©nix
Ideal would be 5000-9000
Limit: 13000 (sure? dont remember it exacty). With more it starts to lag.
Re: WIP Human Model
Posted: Sun Aug 21, 2011 5:33 pm
by FreeFall89
Hey man, nice to see a human being modeled, but before you work on it more. Please don't use mesh smooth.. or any mad smoothing plugins at all
It will only give you less control over your mesh
With character modeling it's all about poly flow, I will link you some stuff that will really give you a big boost in the progress
Some really good modeling tutorials (they show different ways of modelling, but you can choose what fits your needs) :
http://www.3dtotal.com/team/Tutorials_3 ... oly_01.php
http://www.secondpicture.com/tutorials/ ... ax_01.html
http://www.poopinmymouth.com/process/ch ... rocess.htm
Some handy theory about face modeling :
http://www.pixelandpoly.com/graphics/re ... egions.jpg
http://www.newtek.com/forums/attachment ... 1217138463
I'm sure there's more, but this will give you a nice start
Re: WIP Human Model
Posted: Sun Aug 21, 2011 5:45 pm
by Saiax
Thanks man this will help alot, I normally using smoothing groups but I hate it and dont understand it so well, just wished there was only 1 instead of many, ill look into them sites. Thanks again.
Re: WIP Human Model
Posted: Sun Aug 21, 2011 5:59 pm
by FreeFall89
Youre welcome man, About smoothing groups, I did a small tutorial about that a loooong time ago
http://img186.imageshack.us/img186/9083 ... lstzr7.jpg
It's not that hard really :3
Re: WIP Human Model
Posted: Sun Aug 21, 2011 7:52 pm
by MaestraFĂ©nix
That will be very useful for me, but first i have to end my pistol