While BMS will be released soon (if ever), this project is meant to be more of a fun challenge for me to improve my skills, to add my own personal touch and perspective to how I think Half Life visual should look on Source. Hopefully some of you may find my texture pack of some value once it's released
All the texture you see so far are handpainted in Photoshop to the smallest details with subtle use of photosource. A lot of unnecessary work but I don't have the skill to make hi-polies model. Files are properly organized this time and the shaders (SSBump/Normalmap, specular, details, etc) are properly done unlike my old packs that were very sloppy-looking, were thrown in to Crazybump, then tossed in to the folders.





Comparison:
New:
New Texture - Concrete Wall - #1
New Texture - Metal Wall - #2 (Outdated)
Old
Old Black Mesa Texture Pack #1
Old Black Mesa Texture Pack Overview