
Keep up the terrific job, and even if it gets to the point where npcs can't fit in (don't think so) , there's always mapadds lol
Cafeteria needs super hot curry dispenser that lights you on fire

isnt there a choose map that has a soda vending machine giving you soda cans that if used light you on fire?Axel_m3sh wrote: Cafeteria needs super hot curry dispenser that lights you on fire
The floor is already reflective though, just no cubemaps are build in the picsGary wrote:I see in the picture of the show, that the floor has some reflectivity.
Something I just came up with:
You can use this, it will work on any texture. Basically, you just create a small thin brush, tie it to a func_reflective_glassand give the top face this texture I just made. Reflective stuff just looks cool and "environment maps" in Source are crap.
Not sure why I just made this, I suppose I am just bored, tired, trying to be helpful and felt like doing something before I went to bed.
rushing isnt nice at modding.. nvm which game^^Maestro Fénix wrote:You are making a very fast progress, very well the axe.
I wish mapping with that speed
The current floor reflects enviroment maps, aka cubemaps. His idea could work in making the floor look even better.W0rf0x wrote:The floor is already reflective though, just no cubemaps are build in the picsGary wrote:I see in the picture of the show, that the floor has some reflectivity.
Something I just came up with:
You can use this, it will work on any texture. Basically, you just create a small thin brush, tie it to a func_reflective_glassand give the top face this texture I just made. Reflective stuff just looks cool and "environment maps" in Source are crap.
Not sure why I just made this, I suppose I am just bored, tired, trying to be helpful and felt like doing something before I went to bed.
It obvious that you can make a map only in 5 minutes, but it will a crap. But they (probably because "x" persons are working on it) in only 3 days? are making a good quality map.Patchouli wrote:rushing isnt nice at modding.. nvm which game^^Maestro Fénix wrote:You are making a very fast progress, very well the axe.
I wish mapping with that speed
A lot better, cubemaps/enviroment maps only reflect static objects and also has some werid effects, the method I perposed will give you real high qaulity reflections from any camera angle.Nirrti wrote:The current floor reflects enviroment maps, aka cubemaps. His idea could work in making the floor look even better.W0rf0x wrote: The floor is already reflective though, just no cubemaps are build in the pics