fug's WIP Mapadds!

Misc work in progress screenshots etc...
shiftey
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Post by shiftey »

Hey, you're pretty good at texturing. That, IMO, is the hardest aspect of modeling but you're doing a fine job.

Keep it up. :thumbsupgabe:
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Post by fug4life »

I'm supposed to be the artistic one in my family (Or is that Autistic)?
Way back when I was at school I took my GCSE's for Art and got the top grade (A*) Though I never went to college, and I stopped drawing/ painting long ago.

I must say I like the re-skinning aspect (just messing around adding detail)(I doubt I'd be any good at making things from scratch) But I'm good at editing others work.
Even though I map etc, I'm probably not very technical minded, and I'm lazy these days.

But thank you for your kind comment.

Having seen your short movie and screens of your maps, I'd say you got an artistic eye and probably you strive much harder for perfection.
That I admire.
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Post by fug4life »

Ok, The 'German Zoldier' is done.

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By fug4life at 2009-10-21

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By fug4life at 2009-10-21

Image
By fug4life at 2009-10-21

The hands are a bit messed up, but its because its just a 'hacked on' model, I'll be using this as a temp placeholder.
Yesterday by chance I found out that VTFedit can generate normal maps from the texture, and I sort of half did it (It really adds depth to the slashes and cuts). So I going to see if I can add that too.

Then onto re-doing the american zoldier.

So I have a nice little selection of npcs to include.

2 german & 2 american soldiers (two with helmets two without).
2 german & 2 american zoldiers (again two with helmets two without).
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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Post by fug4life »

And here's the 'American Zoldier'

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By fug4life at 2009-10-21

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By fug4life at 2009-10-21

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By fug4life at 2009-10-21

Now I can get back to mapping :P
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Post by Svanrog »

Great work on both of 'em, fug! :D
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Post by fug4life »

Cheers, the the funny part is my first dod mapadd is in black & white.

But once I'm done, I'll release the zombies, citizens and weapons so people can use in other DODS mapadds for oc.
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Vasili
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Post by Vasili »

That Zoldier looks quite frankly, disgusting.
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Post by destiny »

arent zombies supposed to be disgusting vasili.
anime watcher and manga reader and doesnt care what others think of it.
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Vasili
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Post by Vasili »

Yes. ::downs::
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Post by RocketRunner »

fraking awesome work.
I usually run from rockets.
Pretty straightforward.
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Post by Turkey72 »

good work fug, they actually look creepy compared to valves original zombies.
We will miss ya billy.
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Post by fug4life »

The last wip screen shots you'll see.

Here the survivors are trying to protect the Priest. Saftey in numbers ensures supressive fire:
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By fug4life at 2009-10-23

Here it seems like all is lost:
Image
By fug4life at 2009-10-23

Coming soon!!!
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Post by shiftey »

That's so awesome. I need to get dods now.

btw. May I request you add npcnames to the npc? It looks neater.
Instead of npc_zombie it'll say "Nazi Zombie" or w.e. you put; "Bob". But I'm sure you know about that already.
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Post by RocketRunner »

How tough are these Zoldiers, exactly?
I usually run from rockets.
Pretty straightforward.
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Post by fug4life »

They'll be tough. And yes there health we be high. Reason being I can probably only get away with mapadding 40 of these zombies into the map.
I cant use a maker to spawn them :(

But I want them tough, I think they are too easily taken out.
Also they'll all have different health (So 40 different strength zombies), so you wont know 'how many hits should take the zombie out' I hate it where players are like this should die in so many hits and this in this amount of hits.

Also in the map you start with no weapons, just a medkit. A crowbar is the only 'free' weapon to be found. So it's best you get to where the Priest is and Heal the npcs on your side.

Basically I want you to think twice about confronting the zombie on your own.

Oh and did I forget to mention,.....

You only got one life!!!
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'She has zero tolerance for idiots'.

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