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fug's WIP and\or incomplete weapon scripts.

Posted: Fri Oct 16, 2009 1:16 pm
by fug4life
I'll be using this topic just to post up WIP scripts that I am either working on, seeking help or have given up on, or just playing with ideas.

WIP:

Currently I'm toying with the idea of an action themed pack of scripted hl2 weapons (a bit of a smod/action game tribute/homage), though I still need to obtain permission for some, and some are just ideas I'm toying with and some are most likely way too difficult if not impossible to implement fully, I just wanted to see how they looked in OC, flirt with the ideas a little...Think of it as a action/style weapon load out ;)

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Failed\Broken Scripts:

Your welcome to take any of these scripts on and improve them or use as reference material (God help ya as I've pretty much given up).

HalfLife: Source

Includes:

custom_9mmhandgun_HLS
custom_357_HLS
custom_9mmAR_HLS (secondary nade works).
custom_shotgun_HLS
custom_crossbow_HLS (Just an experiment).
custom_handgrenade_HLS


Download:
http://www.filefront.com/14732817/hls_b ... ts_fug.zip


CounterStrike: Source

custom_hegrenade (mod's current bugs prevent this from working).

Download:
http://www.filefront.com/14732873/css_b ... ts_fug.zip

DayofDefeat: Source

Coming soon.

Posted: Fri Oct 16, 2009 1:18 pm
by fug4life
-snip-

Posted: Fri Oct 16, 2009 1:24 pm
by fug4life
-snip-

Posted: Fri Jul 16, 2010 12:44 pm
by fug4life
Tidied this up and included WIP stuff that I'm toying/playin around with (working on).

Posted: Fri Jul 16, 2010 2:36 pm
by destiny
lol silenced pistol.
it looks nice everything.

Posted: Fri Jul 16, 2010 10:00 pm
by JerC
That's sexy stuff you got there!
Hope to see dual pistols and gangsta SMG soon!

Posted: Fri Jul 16, 2010 11:29 pm
by fug4life
-=jerC=- wrote:That's sexy stuff you got there!
Hope to see dual pistols and gangsta SMG soon!
These will be the hardest to implement, as the w_models wouldn't appear correctly, well certainly for the duals.

Posted: Fri Sep 03, 2010 12:26 pm
by fug4life
Added dragunov svd, fn p90, mp5, silenced m4a1 to the list of WIP.

Re: fug's WIP and\or incomplete weapon scripts.

Posted: Tue Oct 26, 2010 11:58 pm
by fug4life
Well still working on these, most of these weapons will be going into my hive map, as 'rare' weapons or something like that...

Made/edited a skin for the golden_357 w_model... as there wasn't really one.

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Its better than nothing and will act as a place holder until I or someone makes something better.

Re: fug's WIP and\or incomplete weapon scripts.

Posted: Wed Oct 27, 2010 1:21 am
by Gary
The rest looks pretty cool, I hate this model though.

Re: fug's WIP and\or incomplete weapon scripts.

Posted: Wed Oct 27, 2010 11:40 am
by MaestraFénix
I think see the Gauss machine gun (a.k.a. Heavy machine gun or Heavy's gun) weapon working in a map.

Re: fug's WIP and\or incomplete weapon scripts.

Posted: Wed Nov 24, 2010 9:58 am
by fug4life
Good news, I've just a couple of weapons left to obtain permission for...Onemanshow not only gave permission to use what he had in smod redux he's also sent me updated versions of the weapons that wern't in smod redux.

Re: fug's WIP and\or incomplete weapon scripts.

Posted: Wed Nov 24, 2010 9:40 pm
by Axel_m3sh
So he wasn't dead after all lol

Re: fug's WIP and\or incomplete weapon scripts.

Posted: Mon Nov 29, 2010 5:14 pm
by fug4life
Here are some new additions and a couple of fixes:


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Just trying to keep my options open and find a decent amount of weapons.
I'm spending alot of time at the moment, going weapon for weapon fixing issues. One or two will most likely not be included in my map (because of world model issues), though fear not they may appear in other maps of mine or atleast will be in a pack of some sort.

Possible weapons to be cut form map:
gangsta smg1 (reason: w_model would have to be normal smg1)
dual pistol (reason: w_model practically impossible right now)
golden357 (reason: weapon is fine just not sure if it'll fit in the hive map)

I will probably add these weapons else where for instance maybe deathball_v2

Over 90% are almost good to go! (w_model, sounds, muzzles & flashes all working).

Re: fug's WIP and\or incomplete weapon scripts.

Posted: Mon Nov 29, 2010 7:11 pm
by MaestraFénix
The grenade launcher is functional? Has animations?