Ion Rifle Development Progress
Posted: Wed Feb 03, 2010 5:39 am
This is a summery of the weapon:
http://www.obsidianconflict.net/forums/ ... sc&start=0
I was thinking about making it a combine weapon instead of rebel, as the combine only have one gun while humans/rebels have many. Just a thought.
The weapon it's self has almost no progress as of right now, though I have been learning XSI and how to do different features I wish the weapon to have.
Here is a list that I will try to keep up-to-date:
Key: No Progress - In Progress - Done
Remember, I do not count the base model as progress, I only count modifications and creations add to it.
Some additions I would like to see is the sight and a stock added to it, to make it look more rifle like.
-First Person (View)
Very little mesh here, as most mesh will be taken from EP2.
-- Textures
-- Mesh
-- Animation
-- Particle Attachment Points
-Third Person (World)
Very little mesh here, as most mesh will be taken from EP2.
--Textures
--Mesh
--Animation * This may not be necessary, depending if we can just use the AR2 or SMG1 animations or not.
--Particle and player attachment points
-Sounds
Very little work here, as most sounds will be taken from EP2.
-- Charing Sounds
-- Reload Sounds
-Special Effects
Most the partials will be taken from EP2.
-- Secondary firing Particles
-- Secondary projectile Particles
-- Secondary impact Particles
-- Telescopic Sight Mesh
-- Telescopic Sight Magnification Texture
-- "Eject Brass" Which will be the empty clip that falls out when reload.
-- Kill Icon Image
-Programing
Depending what is in the Source code, we might be able to grab some from EP2.
-- Three Round Burst Code
-- Projectile Code
-- Secondary Projectile Code
-- Secondary Fire Code
-- Proper Iron Sights Code
Anyone that wishes to help may do so, with animation, if you want to make a thirdperson player animation, you must not have it held from the hip,you will never truly understand how much I dislike it that way.
I have just started work in this, so it will be a bit to get this out. Though more help from other Team members or anyone else would greatly speed up progress.
http://www.obsidianconflict.net/forums/ ... sc&start=0
I was thinking about making it a combine weapon instead of rebel, as the combine only have one gun while humans/rebels have many. Just a thought.
The weapon it's self has almost no progress as of right now, though I have been learning XSI and how to do different features I wish the weapon to have.
Here is a list that I will try to keep up-to-date:
Key: No Progress - In Progress - Done
Remember, I do not count the base model as progress, I only count modifications and creations add to it.
Some additions I would like to see is the sight and a stock added to it, to make it look more rifle like.
-First Person (View)
Very little mesh here, as most mesh will be taken from EP2.
-- Textures
-- Mesh
-- Animation
-- Particle Attachment Points
-Third Person (World)
Very little mesh here, as most mesh will be taken from EP2.
--Textures
--Mesh
--Animation * This may not be necessary, depending if we can just use the AR2 or SMG1 animations or not.
--Particle and player attachment points
-Sounds
Very little work here, as most sounds will be taken from EP2.
-- Charing Sounds
-- Reload Sounds
-Special Effects
Most the partials will be taken from EP2.
-- Secondary firing Particles
-- Secondary projectile Particles
-- Secondary impact Particles
-- Telescopic Sight Mesh
-- Telescopic Sight Magnification Texture
-- "Eject Brass" Which will be the empty clip that falls out when reload.
-- Kill Icon Image
-Programing
Depending what is in the Source code, we might be able to grab some from EP2.
-- Three Round Burst Code
-- Projectile Code
-- Secondary Projectile Code
-- Secondary Fire Code
-- Proper Iron Sights Code
Anyone that wishes to help may do so, with animation, if you want to make a thirdperson player animation, you must not have it held from the hip,you will never truly understand how much I dislike it that way.
I have just started work in this, so it will be a bit to get this out. Though more help from other Team members or anyone else would greatly speed up progress.