There are no guaranteed contributers to stay other than myself. But I am getting quite a bit of help from OC's team modeler Nirrti when it comes to props and weapons. I on the other hand will be attempting to map the entire aspects of the series. Whether it'll be in parts or in one map all-together is unknown at this point. I may or may not be getting assistance on this part, but I plan on doing the majority of it on my own. (Will likely need help if I want working traps and what-not.)
As for now, I am starting from the SSS! Headquarters room, aka the principal's office. Where the characters get together to discuss the next mission or just to simply lounge.



Custom textures will eventually be added in some areas in order to make areas more accurate to the original. The sofas will be skinned to an accurate green by W0rf0x. The room is currently a very huge WIP, as I want to get more areas and land done before I go super OCD on the props and objects. Also plan on adding curtains once I can find that one model in CS:S. And going to add an overhead thingy that's on the ceiling closest to the windows.


Will likely change the doors to ones more suitable, hopefully a custom one. Still adding onto this obviously.
And now something completely different:



Noda's very own halberd, made by OC team member Nirrti. This will not only be a scripted weapon, but will also be a map prop that I'll likely be adding to the main SSS room.
If anyone out there has the ability to contribute and is willing to help out, add me on Steam if you already aren't on my list to discuss.
If you haven't watched Angel Beats before and are interested, go here:
http://www.watchanimeon.com/angel-beats-episode-1/
I am not necessarily asking for extreme criticism, as there is clearly much to be done. And as I said, I plan on creating more brush rooms and parts of the school before I become specific with overall textures and props themselves.
MAKE SURE TO READ THIS WHOLE THREAD FOR PROGRESS