
Obsidian Update
like what?Nokia wrote:No BMS Code or maps will be present in this mod =pScrap wrote:so is the lead coder gonna steal sum maps and monster from black mesa mod and get it in obsidian?
disclaimer- by steal i mean ask politely
Though, do expect some interesting things; coming to a steam near you!

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- prop_static
- Posts: 69
- Joined: Sun Jul 23, 2006 7:05 am
Donkeys with jetpacks on them.Scrap wrote:like what?Nokia wrote:No BMS Code or maps will be present in this mod =pScrap wrote:so is the lead coder gonna steal sum maps and monster from black mesa mod and get it in obsidian?
disclaimer- by steal i mean ask politely
Though, do expect some interesting things; coming to a steam near you!come on, just a little hint, anything.

hehePower-Mad wrote:Donkeys with jetpacks on them.Scrap wrote:like what?Nokia wrote:No BMS Code or maps will be present in this mod =pScrap wrote:so is the lead coder gonna steal sum maps and monster from black mesa mod and get it in obsidian?
disclaimer- by steal i mean ask politely
Though, do expect some interesting things; coming to a steam near you!come on, just a little hint, anything.

:old: :garryblow:Scrap wrote:hehePower-Mad wrote:Donkeys with jetpacks on them.Scrap wrote:like what?Nokia wrote:No BMS Code or maps will be present in this mod =pScrap wrote:so is the lead coder gonna steal sum maps and monster from black mesa mod and get it in obsidian?
disclaimer- by steal i mean ask politely
Though, do expect some interesting things; coming to a steam near you!come on, just a little hint, anything.
, but no hamsters with lethal pancakes on there heads i hope
SDK UPDATED!!!!!
SDK UPDATED!!!!! link to change log http://developer.valvesoftware.com/wiki ... ease_Notes
bigest things
Uses the lastest shipping version of the Source Engine (HL2: Episode One).
Mod makers should always use its SteamAppId (215) in their single player and multi-player mods.
'Create Mod Wizard' looks for any mods that are referencing SteamAppId 220 and reminds the user to change this to SteamAppId 215. The user must make this change manually.
and the sdk code has been updated!
bigest things
Uses the lastest shipping version of the Source Engine (HL2: Episode One).
Mod makers should always use its SteamAppId (215) in their single player and multi-player mods.
'Create Mod Wizard' looks for any mods that are referencing SteamAppId 220 and reminds the user to change this to SteamAppId 215. The user must make this change manually.
and the sdk code has been updated!