1.35 Released!

Obsidian News Archive.
User avatar
JerC
Donator
Donator
Posts: 914
Joined: Fri Jan 30, 2009 1:37 pm
Location: France

Post by JerC »

Maestro Fénix wrote:i downloading the installer from the MegaUpload mirror and goes very slowww (140-200 kb/s).

Someone can create a mirror in MediaFire?
You could have taken cartman-2000 mirror..
It's way faster
Please don't take my posts before 2013 too seriously. It will be better for both you and I :c
User avatar
Zaralen
Vertex
Vertex
Posts: 5
Joined: Thu Aug 27, 2009 6:15 am

Post by Zaralen »

-=jerC=- wrote:
Maestro Fénix wrote:i downloading the installer from the MegaUpload mirror and goes very slowww (140-200 kb/s).

Someone can create a mirror in MediaFire?
You could have taken cartman-2000 mirror..
It's way faster
Torrents aren't the best option for everyone. Some ISPs throttle or block BitTorrent downloads.
User avatar
Datastream
Donator
Donator
Posts: 870
Joined: Thu Dec 24, 2009 1:24 pm

Post by Datastream »

1. Use Cartman-2000's direct download link.

2. It's super fast. It uses my full download speed which is 1.1 MB/s.

3. Thank you, Cartman.

Have fun playing everyone!
User avatar
Ranka
Donator
Donator
Posts: 203
Joined: Mon Jan 18, 2010 5:25 am
Location: silverdale,washington
Contact:

Post by Ranka »

LivingWithGames
npc_helicopter
npc_helicopter
Posts: 932
Joined: Mon Mar 15, 2010 2:21 pm
Location: Peruibe , SP , Brazil
Contact:

Post by LivingWithGames »

Well,i dont think if anyone already said this but here goes:

The OC installer does not install the custom playermodels because it takes to much time to load

That's why you guys put some especified player packs on the model releases section?
User avatar
Shana
Lead Developer
Lead Developer
Posts: 2971
Joined: Tue Aug 29, 2006 8:12 pm
Location: Germany
Contact:

Post by Shana »

Just read the news, jesus
TheSniperFan
Pixel
Posts: 2
Joined: Wed May 26, 2010 12:20 pm

Post by TheSniperFan »

Zaralen wrote:Torrents aren't the best option for everyone. Some ISPs throttle or block BitTorrent downloads.
Then you should use a proper Client and set it up right. Ever heard of RC4-Encryption for Bittorrent. Vuze supports it. I don't know about the others.
User avatar
Rufus
Polygon
Polygon
Posts: 37
Joined: Sun Oct 25, 2009 4:27 pm

Post by Rufus »

I've run into a bug in Windows Server Edition with the 1.35 installer. Just wondering, when the bugs section will be reopened?
Am looking forward to getting my server back up and running, too.
User avatar
Andrax17
npc_combine_elite
npc_combine_elite
Posts: 451
Joined: Wed May 05, 2010 7:11 pm
Location: Finland
Contact:

Post by Andrax17 »

Rufus wrote:I've run into a bug in Windows Server Edition with the 1.35 installer. Just wondering, when the bugs section will be reopened?
Am looking forward to getting my server back up and running, too.
i also have problem with my server, probably not the same.
in 1.34 it works fine but when i update it to 1.35 i get
"The Instruction at 0x####### referenced memory at 0x#######. The memory could not be 'read" error

but anyways, no need for solving it here if it goes too offtopic, just wanted to say. (maybe ive updated it wrongly, i dont know, tried to install clean copy of the server multiple times without success)
User avatar
Shana
Lead Developer
Lead Developer
Posts: 2971
Joined: Tue Aug 29, 2006 8:12 pm
Location: Germany
Contact:

Post by Shana »

Rufus wrote:I've run into a bug in Windows Server Edition with the 1.35 installer. Just wondering, when the bugs section will be reopened?
Am looking forward to getting my server back up and running, too.
http://bugs.obsidianconflict.net/
User avatar
Dominic
Donator
Donator
Posts: 54
Joined: Thu May 13, 2010 7:02 am
Contact:

Post by Dominic »

amazing work Looks fun :)
cartman-2000
Polygon
Polygon
Posts: 46
Joined: Sat Apr 03, 2010 11:23 am
Contact:

Post by cartman-2000 »

Andrax17 wrote:
Rufus wrote:I've run into a bug in Windows Server Edition with the 1.35 installer. Just wondering, when the bugs section will be reopened?
Am looking forward to getting my server back up and running, too.
i also have problem with my server, probably not the same.
in 1.34 it works fine but when i update it to 1.35 i get
"The Instruction at 0x####### referenced memory at 0x#######. The memory could not be 'read" error

but anyways, no need for solving it here if it goes too offtopic, just wanted to say. (maybe ive updated it wrongly, i dont know, tried to install clean copy of the server multiple times without success)
Maybe I should upload a rar/7z pack of the mod, it'll get you past any bugs you get in the installer.

[edit]
lol, it might be a good idea to release the mod first on bittorrent, until it goes on steam, even my mirror is getting raped a little, 350GB of bandwidth usage in the past 12 hours is pretty amazing. although it shouldn't be much of a problem if it doesn't keep up with that amount of bandwidth usage for more then a couple weeks.
[/edit]
User avatar
TESLA-X4
Former Developer
Former Developer
Posts: 570
Joined: Wed Jul 01, 2009 3:26 pm
Location: $Recycle.Bin

Post by TESLA-X4 »

Warnink wrote:I was just wondering if anyone had working offsets for sourcemod that they would be willing to share? I'd find them myself but I wouldn't know where to start.
Well, I tried to find them, but it's proving to be a difficult task without either Linux binaries or the pdb. I have managed to locate and dump the CBasePlayer virtual table through guesswork, but without any symbol names, that list is pretty much useless anyway. Looks like we'll need to wait for Neico to update the list on the AlliedModders wiki.
User avatar
Neico
Lead Coder
Lead Coder
Posts: 1799
Joined: Tue Aug 15, 2006 3:39 pm
Location: Germany
Contact:

Post by Neico »

how about you guys take a look into the installer which says on the server part: SourceMod

the folder structure that it provides is made for SourceMod 1.3+
Image
cartman-2000
Polygon
Polygon
Posts: 46
Joined: Sat Apr 03, 2010 11:23 am
Contact:

Post by cartman-2000 »

The OC offset/signature files for sourcemod are in the installer, but they don't have all of the offsets, for example it's missing a signature/offsets for temp entities, which some plugins need, a spray tracking one I have on my server needs it for it to work.

the signatures/offsets for the previous version of the mod which someone else came up with. I'm wondering if neico or someone else could update this with the correct signature offsets for this build of the mod.

Code: Select all

"Games"
{
	"obsidian"
	{
		"Offsets"
		{
			/* Offset into CBaseTempEntity constructor */
			"s_pTempEntities"
			{
				"windows"	"17"
			}
			"GetTEName"
			{
				"windows"	"4"
			}
			"GetTENext"
			{
				"windows"	"8"
			}
			"TE_GetServerClass"
			{
				"windows"	"0"
			}
		}

		"Signatures"
		{
			"CBaseTempEntity"
			{
				"library"	"server"
				"windows"	"\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00"
			}
		}
	}
}
Post Reply