You could have taken cartman-2000 mirror..Maestro Fénix wrote:i downloading the installer from the MegaUpload mirror and goes very slowww (140-200 kb/s).
Someone can create a mirror in MediaFire?
It's way faster
You could have taken cartman-2000 mirror..Maestro Fénix wrote:i downloading the installer from the MegaUpload mirror and goes very slowww (140-200 kb/s).
Someone can create a mirror in MediaFire?
Torrents aren't the best option for everyone. Some ISPs throttle or block BitTorrent downloads.-=jerC=- wrote:You could have taken cartman-2000 mirror..Maestro Fénix wrote:i downloading the installer from the MegaUpload mirror and goes very slowww (140-200 kb/s).
Someone can create a mirror in MediaFire?
It's way faster
i also have problem with my server, probably not the same.Rufus wrote:I've run into a bug in Windows Server Edition with the 1.35 installer. Just wondering, when the bugs section will be reopened?
Am looking forward to getting my server back up and running, too.
http://bugs.obsidianconflict.net/Rufus wrote:I've run into a bug in Windows Server Edition with the 1.35 installer. Just wondering, when the bugs section will be reopened?
Am looking forward to getting my server back up and running, too.
Maybe I should upload a rar/7z pack of the mod, it'll get you past any bugs you get in the installer.Andrax17 wrote:i also have problem with my server, probably not the same.Rufus wrote:I've run into a bug in Windows Server Edition with the 1.35 installer. Just wondering, when the bugs section will be reopened?
Am looking forward to getting my server back up and running, too.
in 1.34 it works fine but when i update it to 1.35 i get
"The Instruction at 0x####### referenced memory at 0x#######. The memory could not be 'read" error
but anyways, no need for solving it here if it goes too offtopic, just wanted to say. (maybe ive updated it wrongly, i dont know, tried to install clean copy of the server multiple times without success)
Well, I tried to find them, but it's proving to be a difficult task without either Linux binaries or the pdb. I have managed to locate and dump the CBasePlayer virtual table through guesswork, but without any symbol names, that list is pretty much useless anyway. Looks like we'll need to wait for Neico to update the list on the AlliedModders wiki.Warnink wrote:I was just wondering if anyone had working offsets for sourcemod that they would be willing to share? I'd find them myself but I wouldn't know where to start.
Code: Select all
"Games"
{
"obsidian"
{
"Offsets"
{
/* Offset into CBaseTempEntity constructor */
"s_pTempEntities"
{
"windows" "17"
}
"GetTEName"
{
"windows" "4"
}
"GetTENext"
{
"windows" "8"
}
"TE_GetServerClass"
{
"windows" "0"
}
}
"Signatures"
{
"CBaseTempEntity"
{
"library" "server"
"windows" "\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00"
}
}
}
}