Obsidian Conflict Version 1.22 Patch is Ready!

Obsidian News Archive.
Scrap
npc_strider
npc_strider
Posts: 614
Joined: Mon Jul 24, 2006 1:13 am

Post by Scrap »

oh no , i could possibly play it now as im getting ready to drink something.
I nominate this as the worst time to release a patch :o
User avatar
Lark
npc_advisor
npc_advisor
Posts: 1077
Joined: Sat Jun 10, 2006 3:21 am
Location: Termina
Contact:

Post by Lark »

how do I spawn the hookshot weapon and the hl source weapons?
User avatar
Hyperjag3
npc_strider
npc_strider
Posts: 604
Joined: Mon May 29, 2006 8:54 am
Contact:

Post by Hyperjag3 »

The grapple is give weapon_grapple, and the HL: S weapons are not in the mod, only the npcs.
Heckler Stev
Polygon
Polygon
Posts: 22
Joined: Fri Dec 22, 2006 8:09 pm

Post by Heckler Stev »

Ah, man, you made it so you can only use the grunts in obsidian conflict, didn't you? They come up as errors in Gmod and Smod...
Gandorques Hikla
Entity Master
Entity Master
Posts: 360
Joined: Tue Oct 03, 2006 7:50 pm
Location: Mannheim, Germany

Post by Gandorques Hikla »

WOW! ITS AMAZING!

I can play HL Source without owning it (just preloadet xD).

Except of the Zombine Scene Episode 1 works too (but you have to be careful that Alyx is near you on Map Transistion, you should delete the Old Level Alyx and Create a New one at the Beginning of Each level to prevent such stuff. You also should prevent going Back a Level in the Episode 1 Maps.)
The Starlight Map is crazy. I love it. O_O
It reminds me a lot on the HL1 Mod "Halfquake Amen" ( http://www.halfquake.com/ )

A problem with the Level Transistions (Wich work really great anyway!) is that the players behind the Entering player sometimes may spawn right in the Load zone from the Previous level, so they go Back. And theres a Problem with Level Transistions while standing on a Elevator or Train, because it starts moving away when the first Player is In-Game again. Maybe you could put up a Wait time, where nothing moves until all players from the Previous Level are Connected, or just a Timer.)

Great Job Guys! Better than I expected =D

btw. HL1 End Boss "Nihilanth" dont work!
Image
Don´t feed the Graphic Whores!
Mustang
npc_combinegunship
npc_combinegunship
Posts: 795
Joined: Thu Jul 27, 2006 2:33 am
Location: witty phrase here

Post by Mustang »

I wish this was around earlier so I wouldn't have had to have paid for Ep1.
Hyperjag3 wrote:God damnit, I can't take anymore of that fag's shit, banned.
skidz wrote:Your account and IP are banned for life, goodbye.
Plizzard
Polygon
Polygon
Posts: 33
Joined: Mon Jan 01, 2007 1:26 am

Post by Plizzard »

EP1 sounds still don't work :(
It keeps saying soundhere.wav not precached :cry:

EDIT: Patch 1.21-1.22 didn't work but the 1.22 Full install works perfectly.
Last edited by Plizzard on Mon Jan 01, 2007 2:27 am, edited 1 time in total.
User avatar
Lark
npc_advisor
npc_advisor
Posts: 1077
Joined: Sat Jun 10, 2006 3:21 am
Location: Termina
Contact:

Post by Lark »

Heckler Stev wrote:Ah, man, you made it so you can only use the grunts in obsidian conflict, didn't you? They come up as errors in Gmod and Smod...
same here but I bet someone will decompile them and set them up to work. yay post 555!
User avatar
Hyperjag3
npc_strider
npc_strider
Posts: 604
Joined: Mon May 29, 2006 8:54 am
Contact:

Post by Hyperjag3 »

You can't decompile what is encrypted ;).
Fear Factory
prop_static
prop_static
Posts: 69
Joined: Fri Dec 29, 2006 5:36 am

Post by Fear Factory »

You can but have fun reading hex.
User avatar
Lark
npc_advisor
npc_advisor
Posts: 1077
Joined: Sat Jun 10, 2006 3:21 am
Location: Termina
Contact:

Post by Lark »

Hyperjag3 wrote:You can't decompile what is encrypted ;).
oh yes you can it will take time but I have decompiled a encrypted model before I dont rember how but I know I used a hex editer anda buddys help.
Heckler Stev
Polygon
Polygon
Posts: 22
Joined: Fri Dec 22, 2006 8:09 pm

Post by Heckler Stev »

gtaiiilc wrote:
Heckler Stev wrote:Ah, man, you made it so you can only use the grunts in obsidian conflict, didn't you? They come up as errors in Gmod and Smod...
same here but I bet someone will decompile them and set them up to work. yay post 555!
I tried decompiling them, opening them up with a hex editor, winrar, and even opening up with text programs...
skidz
Obsidian Gold
Obsidian Gold
Posts: 3228
Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:

Post by skidz »

Heckler Stev wrote:
gtaiiilc wrote:
Heckler Stev wrote:Ah, man, you made it so you can only use the grunts in obsidian conflict, didn't you? They come up as errors in Gmod and Smod...
same here but I bet someone will decompile them and set them up to work. yay post 555!
I tried decompiling them, opening them up with a hex editor, winrar, and even opening up with text programs...
It isn't a readable file on its own, its hex has been mathematically scrambled. It would take more work then its worth to decrypt them.
Hell-met
Obsidian Gold
Obsidian Gold
Posts: 2885
Joined: Tue Jun 27, 2006 4:09 am
Location: BIENVENUE DANS MON PAYS LE KEBEK

Post by Hell-met »

You guys are fraking clever. Seriously kudos to you people for preventing gmod kiddies to use these awesome models. I'm amazed. Breath-taking stuff right there. Or I just have to drink less beer or something.

Congrats on the release and happy new year YAY
skidz
Obsidian Gold
Obsidian Gold
Posts: 3228
Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:

Post by skidz »

Fire_cube wrote:You guys are Darniting clever. Seriously kudos to you people for preventing gmod kiddies to use these awesome models. I'm amazed. Breath-taking stuff right there. Or I just have to drink less beer or something.

Congrats on the release and happy new year YAY
Yes, it is. I would imagine if they weren't encrypted they would have been released on the Gmod forums with no credits to anybody but the thread author. :lol:
Romka 4 Life!
Post Reply