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1.33 Aftermath

Posted: Sun Aug 24, 2008 4:35 am
by skidz
Since 1.33s release we have been gathering as much info as we can from the community to start writing our todo list for 1.34. The biggest issue on our plates is the spawn code that was altered in 1.33 which is causing some problems. I would just like to assure everyone that we are working on a fix for these spawning issues, which will come in the form of a new way of spawning into the game. We should have 1.34 ready in about a week and a half so you can see for yourselves.

Thanks to all who support the mod, and check back often for updates!

Re: 1.33 Aftermath

Posted: Sun Aug 24, 2008 8:50 am
by R.Marvin
Hi!

Great! I'm very happy, that the Obsidian team is working permanently to make a better and better mod. My question is about the Half-Life Source Co-op. The team made very good models (grunts...etc.) but there is a lot of work with it yet: the level-changes, missing weapons, wrong cannons...etc.

Re: 1.33 Aftermath

Posted: Sun Aug 24, 2008 10:06 am
by skidz
R.Marvin wrote:Hi!

Great! I'm very happy, that the Obsidian team is working permanently to make a better and better mod. My question is about the Half-Life Source Co-op. The team made very good models (grunts...etc.) but there is a lot of work with it yet: the level-changes, missing weapons, wrong cannons...etc.
I'm sorry to say that Half-Life Source isn't really our priority. We do plan on working on it more though, just not at the moment.

Re: 1.33 Aftermath

Posted: Sun Aug 24, 2008 11:01 am
by Vasili
skidz wrote: I'm sorry to say that Half-Life Source isn't really our priority. We do plan on working on it more though, just not at the moment.
Are you gonna have Black mesa mod Co-oP instead?

Posted: Sun Aug 24, 2008 7:04 pm
by Hell-met
Yeah we'll have Black mesa mod Co-oP in OC.

If that makes any sense, since it obviously doesn't you fraking stupid kid.

Posted: Sun Aug 24, 2008 8:23 pm
by CozmicShredder
Well so much for relaxing...

Posted: Sun Aug 24, 2008 8:28 pm
by Neico
i never did :O i'm still in my little code rewrite :O

Posted: Sun Aug 31, 2008 4:15 am
by Keychain
Hell-met wrote:Yeah we'll have Black mesa mod Co-oP in OC.

If that makes any sense, since it obviously doesn't you fraking stupid kid.
Oh my god I laughed so hard when I read this.

Posted: Mon Oct 13, 2008 5:36 am
by JigglyWiggly
Having half life source in obsidian would be cool, just need to own half life source first... Would be nice if half life source was free, if you owned the original half life. Well it doesn't make much sense to buy half life again if you already own it...

Posted: Mon Oct 13, 2008 8:18 am
by Neico
it cost them alot of time to convert hl1 to the source engine :O[/sarcasm]

http://store.steampowered.com/sub/38/

hah look at the orginal price i lol'd

Posted: Mon Oct 13, 2008 3:52 pm
by Mr. Someguy
Hahaha! $79!

Posted: Mon Oct 13, 2008 9:59 pm
by Keychain
Holy shit, Hl1: Source doesn't even autosave.

Posted: Mon Oct 13, 2008 10:13 pm
by Makrontt le nécron
Maybe they thought nobody would play long enough to actually need an autosave :lol:

Posted: Thu Oct 16, 2008 1:51 pm
by Ny
Good to see 1.34 is out soon, just can't wait. Although there seems to be a lack of British players which is a shame :(

Posted: Thu Oct 16, 2008 2:28 pm
by Neico
maybe they are currently having "Tea Time" xDDDDD