Obsidian Update
Obsidian Update
Valve recently released the huge SDK update which included some new toys. The update also fixed a number of Hammer and model compiler issues as well. Hyper has finished implementing the new code and everything is working well. So now for the next release, on top of Valves updates and some fixes, we will be giving some of the maps an HDR lighting pass. This image to the right shows HDR in the docks map, just as the player walks from the darker warehouse area to the outside area.
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- Obsidian Premium
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- Joined: Mon May 29, 2006 12:06 pm
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- Obsidian Premium
- Posts: 1624
- Joined: Mon May 29, 2006 12:06 pm
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- Obsidian Premium
- Posts: 1624
- Joined: Mon May 29, 2006 12:06 pm
Always good to hear that progress on a mod is going well.
However, I personally feel that HDR does not belong in docks, as opposed to other maps. The map looks very cloudy and dreary, and it sets the atmosphere nicely. With HDR, it looks like it's bright and sunny, which really contrasts with what the map's lighting really looks like. As far as I know (Although I admit to knowing nothing about mapping and implementing features such as HDR), there's really no way to "tone down" the effects of HDR. Still, I will support whatever changes are made because I support this mod wholeheartedly in its entirety.
However, I personally feel that HDR does not belong in docks, as opposed to other maps. The map looks very cloudy and dreary, and it sets the atmosphere nicely. With HDR, it looks like it's bright and sunny, which really contrasts with what the map's lighting really looks like. As far as I know (Although I admit to knowing nothing about mapping and implementing features such as HDR), there's really no way to "tone down" the effects of HDR. Still, I will support whatever changes are made because I support this mod wholeheartedly in its entirety.
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