New team members, next stop: Steamworks!
New team members, next stop: Steamworks!
All Screenshots and videos can be found on the Obsidian main page.
We have been somewhat quiet the last few months, but we hope to change that.
From now on we will try to make more frequent news posts to keep people updated about progress on the Steam version, Starting with this news.
First I'd like to introduce our new team members; Nirrti and Lt_Commander!
Nirrti will help us out in the modeling department while Lt_Commander is our new 2D Designer.
He will create textures for our models and maps as well other misc 2D stuff like logos or website design.
I'm glad we have both of them in our Team, They create excellent work and are a valuable addition to the Team, you'll see some of their work a bit further down in this news post.
I have also been expanding my skills and will now do modelling and animating as well, you'll get to see some of my work too.
Now to our future plans;
We decided to skip any patches or hotfixes we had planned after 1.35 and concentrate all our work on the Steam version.
Once we are on Steam we will be able to release updates much more frequent as well as a lot of other benefits.
But this also means a lot of new work for us, we have to make sure content complies with Valve's guidelines and have to take appropriate action if it doesn't, like acquiring license or making our own version of it.
Content usage rules are strict on Steam, but we will not end up scrapping anything completely unless there's really no other way.
Media:
The Ion Rifle.
While the functionality of this weapon is still in concept stage and probably won't find its way into the game too soon, we can already show you what the model and texture will look like.
Model by Nirrti, Texture by Lt_Commander.
The OICW.
This will replace the Leak OICW and is already fully functional, but we will most likely tweak the animations a little bit more before calling it final.
We also plan to make it behave more like an actual OICW in the future.
Model/Animations by W0rf0x, Texture by Lt_Commander.
Work in progress animations:
Sniper Rifle.
This will replace the Leak Sniper Rifle.
Not textured yet but the model is almost complete.
Model by Nirrti.
Combine PDW (Personal Defense Weapon).
This will be a completely new weapon, can be dual-wield too.
Model by Nirrti, Texture by Lt_Commander.
Keypad.
A simple animated prop made for broken_escape 1 (can also be used in other maps of course).
Buttons light up as you press them.
Model by W0rf0x, Texture by Lt_Commander.
Last batch of screenshots shows some re-creations of various broken_escape models and textures made by Lt_Commander.
And before we end this post, We would like to Thank our die-hard fans again for sticking with us for so long as well as all the new players who just started playing since 1.35!
We will try to get the Steam version out as fast as possible, some things just take time, but it will all be worth it in the end!
We have been somewhat quiet the last few months, but we hope to change that.
From now on we will try to make more frequent news posts to keep people updated about progress on the Steam version, Starting with this news.
First I'd like to introduce our new team members; Nirrti and Lt_Commander!
Nirrti will help us out in the modeling department while Lt_Commander is our new 2D Designer.
He will create textures for our models and maps as well other misc 2D stuff like logos or website design.
I'm glad we have both of them in our Team, They create excellent work and are a valuable addition to the Team, you'll see some of their work a bit further down in this news post.
I have also been expanding my skills and will now do modelling and animating as well, you'll get to see some of my work too.
Now to our future plans;
We decided to skip any patches or hotfixes we had planned after 1.35 and concentrate all our work on the Steam version.
Once we are on Steam we will be able to release updates much more frequent as well as a lot of other benefits.
But this also means a lot of new work for us, we have to make sure content complies with Valve's guidelines and have to take appropriate action if it doesn't, like acquiring license or making our own version of it.
Content usage rules are strict on Steam, but we will not end up scrapping anything completely unless there's really no other way.
Media:
The Ion Rifle.
While the functionality of this weapon is still in concept stage and probably won't find its way into the game too soon, we can already show you what the model and texture will look like.
Model by Nirrti, Texture by Lt_Commander.
The OICW.
This will replace the Leak OICW and is already fully functional, but we will most likely tweak the animations a little bit more before calling it final.
We also plan to make it behave more like an actual OICW in the future.
Model/Animations by W0rf0x, Texture by Lt_Commander.
Work in progress animations:
Sniper Rifle.
This will replace the Leak Sniper Rifle.
Not textured yet but the model is almost complete.
Model by Nirrti.
Combine PDW (Personal Defense Weapon).
This will be a completely new weapon, can be dual-wield too.
Model by Nirrti, Texture by Lt_Commander.
Keypad.
A simple animated prop made for broken_escape 1 (can also be used in other maps of course).
Buttons light up as you press them.
Model by W0rf0x, Texture by Lt_Commander.
Last batch of screenshots shows some re-creations of various broken_escape models and textures made by Lt_Commander.
And before we end this post, We would like to Thank our die-hard fans again for sticking with us for so long as well as all the new players who just started playing since 1.35!
We will try to get the Steam version out as fast as possible, some things just take time, but it will all be worth it in the end!
- destiny
- Obsidian Premium
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- Location: i forgot like always.
- Contact:
Re: New team members, next stop: Steamworks!
looks like the direction of oc is now clear.
il be sure to stick around.
il be sure to stick around.
- Athrun Zala 02
- Polygon
- Posts: 42
- Joined: Tue Jul 20, 2010 6:26 pm
Re: New team members, next stop: Steamworks!
Awesome to see new people on the team. Keep up the good work guys
Re: New team members, next stop: Steamworks!
those combine uzis look cool~ looking forward!
Re: New team members, next stop: Steamworks!
I was thinking they were replacing the Uzis, but it said completely new weapon, so I wasn't sure.
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- prop_physics
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Re: New team members, next stop: Steamworks!
owh! that gun you use back before is ion rifle!
its really cooollllzzzzz
its really cooollllzzzzz
Re: New team members, next stop: Steamworks!
Lets get the champagne
- Fire Sniper
- Polygon
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Re: New team members, next stop: Steamworks!
I can't see the pictures but the news is awesome
Re: New team members, next stop: Steamworks!
W0rf0x wrote:All Screenshots and videos can be found on the Obsidian main page.
Re: New team members, next stop: Steamworks!
Looking good, custom content that makes an awesome mod stand out above the rest even more can only be a good thing.
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- Team Member
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Re: New team members, next stop: Steamworks!
I´ll see a great sucess when OC arrives on Steam.
And great the new aspect of the Ion Rifle, and good aspect the PDW.
And great the new aspect of the Ion Rifle, and good aspect the PDW.
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- prop_physics
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Re: New team members, next stop: Steamworks!
did i miss somewhere? maybe i could ask this;
do this steamwork release do have dedicated server like in s y nergy?
...well i dont want to use s y nergy to create the dedicated server for OC XD
edit: i write s y nergy because its convert to greenland???
synergy <--- it should appear s y nergy, not greenland
do this steamwork release do have dedicated server like in s y nergy?
...well i dont want to use s y nergy to create the dedicated server for OC XD
edit: i write s y nergy because its convert to greenland???
synergy <--- it should appear s y nergy, not greenland
Re: New team members, next stop: Steamworks!
most likely (I don't even know how the hldsupdatetool stuff works yet)
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- npc_combine_elite
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Re: New team members, next stop: Steamworks!
Great job on the new stuff guys, Loving the new models :D