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Re: Obsidian Conflict Devblog Video #1
Posted: Sun Jan 08, 2012 10:03 pm
by Axel_m3sh
<insert comment about dual wielding super weapons>
What I'd find interesting is if you could actually dual wield grapple hooks lol. Fun puzzle map that includes swinging anyone?
Re: Obsidian Conflict Devblog Video #1
Posted: Sun Jan 08, 2012 10:10 pm
by destiny
always wanted to swing aroung with the grapple hook.
Re: Obsidian Conflict Devblog Video #1
Posted: Mon Jan 09, 2012 5:19 am
by RocketRunner
That could be interesting, swinging around on a grappling hook while firing a pistol.
Re: Obsidian Conflict Devblog Video #1
Posted: Mon Jan 09, 2012 9:43 am
by Neico
Say hello to Metroid Prime lol...
Re: Obsidian Conflict Devblog Video #1
Posted: Mon Jan 09, 2012 4:12 pm
by MaestraFĂ©nix
I dont like very much the way how the hook works. It dont allow you fire it quickly, so you cant use it for a platform zone. Also, the way it pulls you is erratic, leaving you fall sometimes.
Re: Obsidian Conflict Devblog Video #1
Posted: Tue Jan 10, 2012 3:45 am
by LivingWithGames
JuiceandChocolate wrote:Does this mean my dreams of dual wielding rocket launchers won't come true?
I would like to see it too but it would be like this way: once both RPGs fired their first missile, reload both guns.And that goes.Having a double fire with those would be awesome too.(Both RPGs fired at the same moment.)
P.S.: You have made a post but when I check in your profile, it says you have 0 posts.What the heck?
Re: Obsidian Conflict Devblog Video #1
Posted: Tue Jan 10, 2012 2:22 pm
by z33ky
Well, it's an option in the weapon-scripts, you can easily adapt it. Yes, even for the grapple hook.
The online lag for the hooks was also nagging me for quite a while, perhaps I will take a look over the code ... when I finally get back to doing some more work...