Dynamic Npc following?

C++ Got ya down? Half-Life 2 Coding Related.
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Hell-met
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Dynamic Npc following?

Post by Hell-met »

Riiiight , Let's say I spawn a Mossman, set her a name and all that stuff.

Now I tried ent_creating an ai_goal_follow to make that new npc follow me. I figured it would work with !self (thnx hyper) but there's obviously no input or "Actor" to use ingame sooo...

Is it even possible ?
Hell-met
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Post by Hell-met »

:cry:
Mustang
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Post by Mustang »

CSS Hostage ai?
Hyperjag3 wrote:God damnit, I can't take anymore of that fag's shit, banned.
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Barnz
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Post by Barnz »

CZ hostage AI is way better than CSS's. I'd like to see some rescue (or should I call it hunted) levels.
Hell-met
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Post by Hell-met »

can anyone tell me leik yo rite now
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